quakeforge/libs/video
Bill Currie 3603f90718 [vulkan] Implement BSP surface transparency
Surfaces marked with SURF_DRAWALPHA but not SURF_DRAWTURB are put in a
separate queue for the water shader and run with a turb scale of 0.
Also, entities with colormod alpha < 1 are marked to go in the same
queue as SURF_DRAWALPHA surfaces (ie, no SURF_DRAWTURB unless the
model's texture indicated such).
2022-09-22 09:31:04 +09:00
..
renderer [vulkan] Implement BSP surface transparency 2022-09-22 09:31:04 +09:00
targets Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
Makemodule.am