quakeforge/libs/ruamoko/rua_scene.c
Bill Currie 35eec0b2e5 [ecs] Implement hierarchies as components
The main goal of this change was to make it easier to tell when a
hierarchy has been deleted, but as a side benefit, it got rid of the use
of PR_RESMAP. Also, it's easy to track the number of hierarchies.

Unfortunately, it showed how brittle the component side of the ECS is
(scene and canvas registries assumed their components were the first (no
long the case), thus the sweeping changes).

Centerprint doesn't work (but it hasn't for a while).
2024-01-02 16:38:01 +09:00

680 lines
18 KiB
C

/*
bi_scene.c
Ruamoko scene builtins
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmem.h"
#include "QF/hash.h"
#include "QF/model.h"
#include "QF/progs.h"
#include "QF/render.h"
#include "QF/plugin/vid_render.h"
#include "QF/scene/entity.h"
#include "QF/scene/light.h"
#include "QF/scene/scene.h"
#include "QF/scene/transform.h"
#include "rua_internal.h"
typedef struct rua_scene_s {
struct rua_scene_s *next;
struct rua_scene_s **prev;
scene_t *scene;
} rua_scene_t;
typedef struct rua_lighting_s {
struct rua_lighting_s *next;
struct rua_lighting_s **prev;
lightingdata_t *ldata;
} rua_lighting_t;
typedef struct rua_scene_resources_s {
progs_t *pr;
PR_RESMAP (rua_scene_t) scene_map;
PR_RESMAP (rua_lighting_t) lighting_map;
rua_scene_t *scenes;
rua_lighting_t *ldatas;
} rua_scene_resources_t;
static rua_scene_t *
rua_scene_new (rua_scene_resources_t *res)
{
return PR_RESNEW (res->scene_map);
}
static void
rua_scene_free (rua_scene_resources_t *res, rua_scene_t *scene)
{
if (scene->next) {
scene->next->prev = scene->prev;
}
*scene->prev = scene->next;
scene->prev = 0;
PR_RESFREE (res->scene_map, scene);
}
static rua_scene_t * __attribute__((pure))
rua__scene_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name)
{
rua_scene_t *scene = 0;
id &= 0xffffffffu;
scene = PR_RESGET (res->scene_map, (pr_int_t) id);
// scene->prev will be null if the handle is unallocated
if (!scene || !scene->prev) {
PR_RunError (res->pr, "invalid scene passed to %s", name + 3);
}
return scene;
}
#define rua_scene_get(res, id) rua__scene_get(res, id, __FUNCTION__)
static int __attribute__((pure))
rua_scene_index (rua_scene_resources_t *res, rua_scene_t *scene)
{
return PR_RESINDEX (res->scene_map, scene);
}
static entity_t __attribute__((pure))
rua__entity_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name)
{
pr_ulong_t scene_id = id & 0xffffffff;
entity_t ent = nullentity;
rua_scene_t *scene = rua__scene_get (res, scene_id, name);
if (scene) {
pr_int_t entity_id = id >> 32;
ent.id = entity_id;
ent.reg = scene->scene->reg;
ent.base = scene->scene->base;
}
if (!Entity_Valid (ent)) {
PR_RunError (res->pr, "invalid entity passed to %s", name + 3);
}
return ent;
}
#define rua_entity_get(res, id) rua__entity_get(res, id, __FUNCTION__)
static transform_t __attribute__((pure))
rua__transform_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name)
{
pr_ulong_t scene_id = id & 0xffffffff;
transform_t transform = nulltransform;
rua_scene_t *scene = rua_scene_get (res, scene_id);
if (scene) {
entity_t transform_id = {
.reg = scene->scene->reg,
.id = id >> 32,
.base = scene->scene->base,
};
transform = Entity_Transform (transform_id);
}
if (!Transform_Valid (transform)) {
PR_RunError (res->pr, "invalid transform passed to %s", name + 3);
}
return transform;
}
#define rua_transform_get(res, id) rua__transform_get(res, id, __FUNCTION__)
static rua_lighting_t *
rua_lighting_new (rua_scene_resources_t *res)
{
return PR_RESNEW (res->lighting_map);
}
static void
rua_lighting_free (rua_scene_resources_t *res, rua_lighting_t *ldata)
{
if (ldata->next) {
ldata->next->prev = ldata->prev;
}
*ldata->prev = ldata->next;
ldata->prev = 0;
PR_RESFREE (res->lighting_map, ldata);
}
static rua_lighting_t * __attribute__((pure))
rua__lighting_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name)
{
rua_lighting_t *ldata = 0;
if (id <= 0xffffffffu) {
ldata = PR_RESGET (res->lighting_map, (pr_int_t) id);
}
// ldata->prev will be null if the handle is unallocated
if (!ldata || !ldata->prev) {
PR_RunError (res->pr, "invalid lighting passed to %s", name + 3);
}
return ldata;
}
#define rua_lighting_get(res, id) rua__lighting_get(res, id, __FUNCTION__)
static int __attribute__((pure))
rua_lighting_index (rua_scene_resources_t *res, rua_lighting_t *ldata)
{
return PR_RESINDEX (res->lighting_map, ldata);
}
#define MAKE_ID(id, sc_id) ((((pr_ulong_t) (id)) << 32) \
| ((sc_id) & 0xffffffff))
static void
bi_Scene_NewScene (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
rua_scene_t *scene = rua_scene_new (res);
scene->scene = Scene_NewScene (0);
scene->next = res->scenes;
if (res->scenes) {
res->scenes->prev = &scene->next;
}
scene->prev = &res->scenes;
res->scenes = scene;
// scene id in lower 32-bits for all handles
// zero upper 32-bits zero means scene, otherwise transform or entity
R_ULONG (pr) = MAKE_ID (0, rua_scene_index (res, scene));
}
static void
rua_delete_scene (rua_scene_resources_t *res, rua_scene_t *scene)
{
Scene_DeleteScene (scene->scene);
rua_scene_free (res, scene);
}
static void
bi_Scene_DeleteScene (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
rua_scene_t *scene = rua_scene_get (res, P_ULONG (pr, 0));
rua_delete_scene (res, scene);
}
scene_t *
Scene_GetScene (progs_t *pr, pr_ulong_t handle)
{
if (!handle) {
return 0;
}
rua_scene_resources_t *res = PR_Resources_Find (pr, "Scene");
rua_scene_t *scene = rua_scene_get (res, P_ULONG (pr, 0));
return scene->scene;
}
static void
bi_Scene_CreateEntity (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t scene_id = P_ULONG (pr, 0);
rua_scene_t *scene = rua_scene_get (res, scene_id);
entity_t ent = Scene_CreateEntity (scene->scene);
R_ULONG (pr) = MAKE_ID (ent.id, scene_id);
}
static void
bi_Scene_DestroyEntity (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t id = P_ULONG (pr, 0);
entity_t ent = rua_entity_get (res, id);
pr_ulong_t scene_id = id & 0xffffffff;
rua_scene_t *scene = rua_scene_get (res, scene_id);
// bad scene caught above
Scene_DestroyEntity (scene->scene, ent);
}
static void
bi_Scene_SetLighting (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t scene_id = P_ULONG (pr, 0);
rua_scene_t *scene = rua_scene_get (res, scene_id);
pr_ulong_t ldata_id = P_ULONG (pr, 1);
rua_lighting_t *ldata = 0;
if (ldata_id) {
ldata = rua_lighting_get (res, ldata_id);
}
scene->scene->lights = ldata->ldata;
}
static void
bi_Entity_GetTransform (progs_t *pr, void *_res)
{
pr_ulong_t ent_id = P_ULONG (pr, 0);
// ent_id is used to fetch the transform every time
R_ULONG (pr) = ent_id;
}
static void
bi_Entity_SetModel (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t ent_id = P_ULONG (pr, 0);
pr_int_t model_id = P_INT (pr, 1);
entity_t ent = rua_entity_get (res, ent_id);
model_t *model = Model_GetModel (pr, model_id);
pr_ulong_t scene_id = ent_id & 0xffffffff;
// bad scene caught above
rua_scene_t *scene = rua_scene_get (res, scene_id);
renderer_t *renderer = Ent_GetComponent (ent.id, ent.base + scene_renderer, ent.reg);
renderer->model = model;
R_AddEfrags (&scene->scene->worldmodel->brush, ent);
}
static void
bi_Transform_ChildCount (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_UINT (pr) = Transform_ChildCount (transform);
}
static void
bi_Transform_GetChild (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t transform_id = P_ULONG (pr, 0);
transform_t transform = rua_transform_get (res, transform_id);
transform_t child = Transform_GetChild (transform, P_UINT (pr, 2));
R_ULONG (pr) = Transform_Valid (child) ? MAKE_ID (child.id, transform_id)
: 0;
}
static void
bi_Transform_SetParent (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
transform_t parent = rua_transform_get (res, P_ULONG (pr, 1));
Transform_SetParent (transform, parent);
}
static void
bi_Transform_GetParent (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t transform_id = P_ULONG (pr, 0);
transform_t transform = rua_transform_get (res, transform_id);
transform_t parent = Transform_GetParent (transform);
// transform_id contains scene id
R_ULONG (pr) = Transform_Valid (parent) ? MAKE_ID (parent.id, transform_id)
: 0;
}
static void
bi_Transform_SetTag (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
pr_uint_t tag = P_UINT (pr, 2);
Transform_SetTag (transform, tag);
}
static void
bi_Transform_GetTag (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_UINT (pr) = Transform_GetTag (transform);
}
static void
bi_Transform_GetLocalMatrix (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_GetLocalMatrix (transform, &R_PACKED (pr, pr_vec4_t));
}
static void
bi_Transform_GetLocalInverse (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_GetLocalInverse (transform, &R_PACKED (pr, pr_vec4_t));
}
static void
bi_Transform_GetWorldMatrix (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_GetWorldMatrix (transform, &R_PACKED (pr, pr_vec4_t));
}
static void
bi_Transform_GetWorldInverse (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_GetWorldInverse (transform, &R_PACKED (pr, pr_vec4_t));
}
static void
bi_Transform_SetLocalPosition (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_SetLocalPosition (transform, P_PACKED (pr, pr_vec4_t, 1));
}
static void
bi_Transform_GetLocalPosition (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_GetLocalPosition (transform);
}
static void
bi_Transform_SetLocalRotation (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_SetLocalRotation (transform, P_PACKED (pr, pr_vec4_t, 1));
}
static void
bi_Transform_GetLocalRotation (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_GetLocalRotation (transform);
}
static void
bi_Transform_SetLocalScale (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_SetLocalScale (transform, P_PACKED (pr, pr_vec4_t, 1));
}
static void
bi_Transform_GetLocalScale (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_GetLocalScale (transform);
}
static void
bi_Transform_SetWorldPosition (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_SetWorldPosition (transform, P_PACKED (pr, pr_vec4_t, 1));
}
static void
bi_Transform_GetWorldPosition (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_GetWorldPosition (transform);
}
static void
bi_Transform_SetWorldRotation (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_SetWorldRotation (transform, P_PACKED (pr, pr_vec4_t, 1));
}
static void
bi_Transform_GetWorldRotation (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_GetWorldRotation (transform);
}
static void
bi_Transform_GetWorldScale (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_GetWorldScale (transform);
}
static void
bi_Transform_SetLocalTransform (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
Transform_SetLocalTransform (transform, P_PACKED (pr, pr_vec4_t, 1),
P_PACKED (pr, pr_vec4_t, 2), P_PACKED (pr, pr_vec4_t, 3));
}
static void
bi_Transform_Forward (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_Forward (transform);
}
static void
bi_Transform_Right (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_Right (transform);
}
static void
bi_Transform_Up (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
transform_t transform = rua_transform_get (res, P_ULONG (pr, 0));
R_PACKED (pr, pr_vec4_t) = Transform_Up (transform);
}
static void
bi_Light_CreateLightingData (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
pr_ulong_t scene_id = P_ULONG (pr, 0);
rua_scene_t *scene = rua_scene_get (res, scene_id);
rua_lighting_t *ldata = rua_lighting_new (res);
ldata->ldata = Light_CreateLightingData (scene->scene);
ldata->next = res->ldatas;
if (res->ldatas) {
res->ldatas->prev = &ldata->next;
}
ldata->prev = &res->ldatas;
res->ldatas = ldata;
// ldata id in lower 32-bits for all handles
// upper 32-bits reserved
R_ULONG (pr) = MAKE_ID (0, rua_lighting_index (res, ldata));
}
static void
rua_delete_lighting (rua_scene_resources_t *res, rua_lighting_t *ldata)
{
Light_DestroyLightingData (ldata->ldata);
rua_lighting_free (res, ldata);
}
static void
bi_Light_DestroyLightingData (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0));
rua_delete_lighting (res, ldata);
}
static void
bi_Light_ClearLights (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0));
Light_ClearLights (ldata->ldata);
}
static void
bi_Light_AddLight (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0));
light_t *light = &P_PACKED (pr, light_t, 1);
int style = P_INT (pr, 5);
Light_AddLight (ldata->ldata, light, style);
}
static void
bi_Light_EnableSun (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0));
Light_EnableSun (ldata->ldata);
}
#define p(type) PR_PARAM(type)
#define P(a, s) { .size = (s), .alignment = BITOP_LOG2 (a), }
#define bi(x,np,params...) {#x, bi_##x, -1, np, {params}}
static builtin_t builtins[] = {
bi(Scene_NewScene, 0),
bi(Scene_DeleteScene, 1, p(ulong)),
bi(Scene_CreateEntity, 1, p(ulong)),
bi(Scene_DestroyEntity, 1, p(ulong)),
bi(Scene_SetLighting , 2, p(ulong), p(ulong)),
bi(Entity_GetTransform, 1, p(ulong)),
bi(Entity_SetModel, 2, p(ulong), p(int)),
bi(Transform_ChildCount, 1, p(ulong)),
bi(Transform_GetChild, 2, p(ulong), p(int)),
bi(Transform_SetParent, 2, p(ulong), p(ulong)),
bi(Transform_GetParent, 1, p(ulong)),
bi(Transform_SetTag, 2, p(ulong), p(uint)),
bi(Transform_GetTag, 1, p(ulong)),
bi(Transform_GetLocalMatrix, 1, p(ulong)),
bi(Transform_GetLocalInverse, 1, p(ulong)),
bi(Transform_GetWorldMatrix, 1, p(ulong)),
bi(Transform_GetWorldInverse, 1, p(ulong)),
bi(Transform_SetLocalPosition, 2, p(ulong), p(vec4)),
bi(Transform_GetLocalPosition, 1, p(ulong)),
bi(Transform_SetLocalRotation, 2, p(ulong), p(vec4)),
bi(Transform_GetLocalRotation, 1, p(ulong)),
bi(Transform_SetLocalScale, 2, p(ulong), p(vec4)),
bi(Transform_GetLocalScale, 1, p(ulong)),
bi(Transform_SetWorldPosition, 2, p(ulong), p(vec4)),
bi(Transform_GetWorldPosition, 1, p(ulong)),
bi(Transform_SetWorldRotation, 2, p(ulong), p(vec4)),
bi(Transform_GetWorldRotation, 1, p(ulong)),
bi(Transform_GetWorldScale, 1, p(ulong)),
bi(Transform_SetLocalTransform, 4, p(ulong), p(vec4), p(vec4), p(vec4)),
bi(Transform_Forward, 1, p(ulong)),
bi(Transform_Right, 1, p(ulong)),
bi(Transform_Up, 1, p(ulong)),
bi(Light_CreateLightingData, 1, p(ulong)),
bi(Light_DestroyLightingData, 1, p(ulong)),
bi(Light_ClearLights, 1, p(ulong)),
bi(Light_AddLight, 5, p(ulong),// really, 3
p(vec4), p(vec4), p(vec4), p(vec4), p(int)),
bi(Light_EnableSun, 1, p(ulong)),
{0}
};
static void
bi_scene_clear (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
while (res->ldatas) {
rua_delete_lighting (res, res->ldatas);
}
while (res->scenes) {
rua_delete_scene (res, res->scenes);
}
}
static void
bi_scene_destroy (progs_t *pr, void *_res)
{
rua_scene_resources_t *res = _res;
PR_RESDELMAP (res->scene_map);
PR_RESDELMAP (res->lighting_map);
free (res);
}
void
RUA_Scene_Init (progs_t *pr, int secure)
{
rua_scene_resources_t *res = calloc (sizeof (rua_scene_resources_t), 1);
res->pr = pr;
PR_Resources_Register (pr, "Scene", res, bi_scene_clear, bi_scene_destroy);
PR_RegisterBuiltins (pr, builtins, res);
}