quakeforge/include/QF/ui
Bill Currie 35eec0b2e5 [ecs] Implement hierarchies as components
The main goal of this change was to make it easier to tell when a
hierarchy has been deleted, but as a side benefit, it got rid of the use
of PR_RESMAP. Also, it's easy to track the number of hierarchies.

Unfortunately, it showed how brittle the component side of the ECS is
(scene and canvas registries assumed their components were the first (no
long the case), thus the sweeping changes).

Centerprint doesn't work (but it hasn't for a while).
2024-01-02 16:38:01 +09:00
..
canvas.h [ui] Add a canvas reference component 2023-12-31 14:15:05 +09:00
font.h [ui] Use fontconfig to find system fonts 2023-07-01 19:15:22 +09:00
imui.h [ui] Implement nested canvases 2023-12-23 14:36:57 +09:00
inputline.h [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
passage.h [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
shaper.h [ui] Add a shaped text cache system 2023-07-08 11:15:51 +09:00
text.h [ui] Take passage view parent parameter 2023-12-28 16:43:31 +09:00
txtbuffer.h [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
view.h [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
vrect.h [ui] Add a specialized function for subrect allocation 2022-09-02 17:47:27 +09:00