quakeforge/nq
Bill Currie 35ec2ebb4c [scene] Move dynamic lights into the scene ECS
While the insertion of dlights into the BSP might wind up being overly
expensive, the automatic management of the component pool cleans up the
various loops in the renderers.

Unfortunately, (current bug) lights on entities cause the entity to
disappear due to how the entity queue system works, and the doubled
efrag chain causes crashes when changing maps, meaning lights should be
on their own entities, not additional components on entities with
visible models.

Also, the vulkan renderer segfaults on dlights (fix incoming, along with
shadows for dlights).
2023-08-04 15:08:56 +09:00
..
include Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
source [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00