quakeforge/include/QF/Vulkan/qf_lightmap.h
Bill Currie 1e7cb8ee17 [vulkan] Implement lightmap updates for dlights
GL-Quake all over again, but the world is so much more alive with moving
lights, even if... rather stylized.

Closes #73.
2024-01-20 09:44:29 +09:00

51 lines
1.6 KiB
C

/*
qf_lightmap.h
Vulkan lightmap stuff from the renderer.
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_lightmap_h
#define __QF_Vulkan_qf_lightmap_h
#define MAX_LIGHTMAPS 1024
#define BLOCK_WIDTH 64
#define BLOCK_HEIGHT 64
#include "QF/Vulkan/qf_vid.h"
typedef struct vulkan_ctx_s vulkan_ctx_t;
typedef struct bspctx_s bspctx_t;
typedef struct model_s model_t;
typedef struct mod_brush_s mod_brush_t;
typedef struct msurface_s msurface_t;
typedef struct transform_s transform_t;
typedef struct subpic_s subpic_t;
void Vulkan_lightmap_init (struct vulkan_ctx_s *ctx);
void Vulkan_BuildLightmaps (model_t **models, int num_models, vulkan_ctx_t *ctx);
void Vulkan_BuildLightMap (const vec4f_t *transform, const mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx);
VkImageView Vulkan_LightmapImageView (struct vulkan_ctx_s *ctx) __attribute__((pure));
void Vulkan_FlushLightmaps (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_lightmap_h