quakeforge/nq/source
Bill Currie 75ec6bf244 Clean out some unnecessary types from the progs engine and clean up the mess.
This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00
..
.gdbinit
.indent.pro
cl_cam.c
cl_cmd.c
cl_demo.c
cl_input.c
cl_main.c Move the call to R_ClearEnts to the renderer. 2010-12-25 19:59:34 +09:00
cl_parse.c fix worldspawn sky keys in NQ. 2010-12-28 15:03:58 -05:00
cl_screen.c
cl_tent.c
cl_view.c
com.c
game.c
host.c Change a few defaults as suggested by bigfoot. 2010-12-16 11:34:39 +09:00
host_cmd.c
host_skin.c
Makefile.am Nuke libQFbuiltins. 2011-01-04 21:21:19 +09:00
sbar.c
sdl_link.c
skin.c
sv_cl_phys.c
sv_cvar.c
sv_ded.c
sv_main.c Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00
sv_move.c
sv_phys.c
sv_pr_cmds.c Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00
sv_progs.c Clean out some unnecessary types from the progs engine and clean up the mess. 2011-01-10 12:25:31 +09:00
sv_user.c
sys_sdl.c Lots of win32 (mingw cross) build fixes. 2010-12-23 11:40:16 +09:00
sys_unix.c
sys_unixd.c
sys_win.c
sys_wind.c Lots of win32 (mingw cross) build fixes. 2010-12-23 11:40:16 +09:00
world.c