mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
96 lines
1.9 KiB
C
96 lines
1.9 KiB
C
/*
|
|
testsound.c
|
|
|
|
sound system test program
|
|
|
|
Copyright (C) 2010 Bill Currie
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2010/8/10
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/idparse.h"
|
|
#include "QF/plugin.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/zone.h"
|
|
|
|
#include "QF/sound.h"
|
|
#include "QF/scene/transform.h"
|
|
|
|
#ifdef _WIN32
|
|
# include "winquake.h"
|
|
HWND win_mainwindow;
|
|
#endif
|
|
|
|
#define MEMSIZE (32 * 1024 * 1024)
|
|
|
|
cbuf_t *testsound_cbuf;
|
|
cbuf_args_t *testsound_args;
|
|
|
|
|
|
static void
|
|
init (void)
|
|
{
|
|
testsound_cbuf = Cbuf_New (&id_interp);
|
|
testsound_args = Cbuf_ArgsNew ();
|
|
|
|
Sys_Init ();
|
|
COM_ParseConfig (testsound_cbuf);
|
|
cmd_warncmd = 1;
|
|
|
|
memhunk_t *hunk = Memory_Init (Sys_Alloc (MEMSIZE), MEMSIZE);
|
|
|
|
QFS_Init (hunk, "qw");
|
|
PI_Init ();
|
|
|
|
S_Init_Cvars ();
|
|
S_Init (0, 0);
|
|
|
|
Cmd_StuffCmds (testsound_cbuf);
|
|
}
|
|
|
|
int
|
|
main (int argc, const char *argv[])
|
|
{
|
|
COM_InitArgv (argc, argv);
|
|
init ();
|
|
Cbuf_Execute_Stack (testsound_cbuf);
|
|
while (1) {
|
|
Cbuf_Execute_Stack (testsound_cbuf);
|
|
|
|
S_Update (nulltransform, 0);
|
|
usleep(20 * 1000);
|
|
}
|
|
Sys_Quit ();
|
|
}
|