quakeforge/nq/include
Bill Currie a4c280f2b2 Take the first step towards render plugins.
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
..
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
cl_skin.h Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
client.h Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
game.h Fix registered game detection. 2011-09-11 15:40:36 +09:00
host.h Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
Makefile.am Rename host_skin.c to cl_skin.c. 2011-12-22 16:54:22 +09:00
protocol.h Back out the fitzquake lerp changes. 2011-12-13 17:01:15 +09:00
server.h Merge nq and qw sv_phys.c 2011-12-22 16:54:22 +09:00
sv_pr_cmds.h Clean up the diffs a bit between qw and nq sv_pr_cmds 2011-09-07 09:41:05 +09:00
sv_progs.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00