mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
37 lines
883 B
Text
37 lines
883 B
Text
light/_light *
|
|
halflife: "r g b i", r/g/b 0-255, i is id "light"
|
|
rgb: "r g b"
|
|
id: "intensity"
|
|
style *
|
|
light style: 0-254
|
|
angle *
|
|
spotlight cone angle in degrees. defaults to 20
|
|
wait
|
|
light "falloff". defaults to 1.0
|
|
_lightradius
|
|
size of light. interacts with falloff for distance clipping (?)
|
|
defaults to 0
|
|
color/_color
|
|
"r g b", r/g/b 0-1.0
|
|
_attenuation
|
|
attenuation style:
|
|
linear id style. level falls off linearly from "light" at 0 to
|
|
0 at distance "light".
|
|
radius similar to linear, but the cutoff distance is at "radius"
|
|
inverse 1/r attenuation
|
|
realistic 1/(r*r) (inverse-square) attenuation
|
|
none no attenuation, level is always "light"
|
|
havoc like realistic, but with a cutoff.
|
|
_radius
|
|
the range of the light.
|
|
_noise
|
|
noise intensity (?)
|
|
_noisetype
|
|
noise type:
|
|
random
|
|
smooth
|
|
perlin
|
|
_persistence
|
|
noise parameter
|
|
_resolution
|
|
noise parameter
|