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This is a big step towards a cleaner api. The struct reference in model_t really should be a pointer, but bsp submodel(?) loading messed that up, though that's just a matter of taking more care in the loading code. It seems sensible to make that a separate step. |
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.. | ||
gl_model_brush.c | ||
glsl_model_brush.c | ||
Makemodule.am | ||
model_brush.c | ||
sw_model_brush.c | ||
vulkan_model_brush.c |