quakeforge/libs/video/renderer/glsl/Makefile.am
Bill Currie 9df7370bcd Create some shaders for quake text.
Still nothing drawn, but this gets my shader scripts into C without me
having to look at ugly strings.
2011-12-25 15:53:12 +09:00

27 lines
538 B
Makefile

AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
shader_src= quaketxt.frag quaketxt.vert
shader_gen= quaketxt.fc quaketxt.vc
if BUILD_GL
noinst_LTLIBRARIES= libglsl.la
BUILT_SOURCES= $(shader_gen)
else
noinst_LTLIBRARIES=
BUILT_SOURCES=
endif
SUFFICES=.frag .vert .fc .vc
.frag.fc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
.vert.vc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
glsl_src = \
glsl_draw.c glsl_main.c
libglsl_la_SOURCES= $(glsl_src)
EXTRA_DIST = $(glsl_src) $(shader_src)