quakeforge/libs/models
Bill Currie 9d6954efb7 Fixup extended bsp when loading the file.
It turns out the tools need the node conversions too, so doing it in
bspfile seems to be best as it is used by everything that reads a bsp file.
2012-12-30 13:29:24 +09:00
..
alias Fix 16-bit mdl loading for glsl. 2012-08-07 17:06:01 +09:00
brush Fixup extended bsp when loading the file. 2012-12-30 13:29:24 +09:00
iqm Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
clip_hull.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
winding.c Put the over-size range back to its original value. 2012-09-18 09:25:10 +09:00