quakeforge/libs/gamecode
Bill Currie 3b63c31b5d Use pr_return for the null pointer check.
The params come after the return slot :P. Getting a null pointer exception
for movep from .return wasn't very funny.
2012-12-26 11:47:53 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
pr_edict.c Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
pr_exec.c Use pr_return for the null pointer check. 2012-12-26 11:47:53 +09:00
pr_load.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_opcode.c Fix jumpb's operand types. 2012-12-05 22:20:55 +09:00
pr_parse.c Delay the "too many entities" check. 2012-07-09 15:07:34 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00