quakeforge/libs/video/renderer/vulkan/shader/twod.vert
Bill Currie b7947b48a5 [vulkan] Move matrices uniform def to a header file
Too many places to keep up to date.
2022-11-21 20:02:18 +09:00

27 lines
589 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
/** Vertex position.
x, y, s, t
\a vertex provides the onscreen location at which to draw the icon
(\a x, \a y) and texture coordinate for the icon (\a s=z, \a t=w).
*/
layout (location = 0) in vec2 vertex;
layout (location = 1) in vec2 uv;
layout (location = 2) in vec4 vcolor;
layout (location = 0) out vec2 st;
layout (location = 1) out vec4 color;
void
main (void)
{
gl_Position = Projection2d * vec4 (vertex.xy, 0.0, 1.0);
st = uv;
color = vcolor;
}