quakeforge/libs/video/renderer/vulkan/shader/alias.vert
Bill Currie 25ac0ff303 [vulkan] Adapt the shaders for multi-view
Multi-view will be used for shadows and fisheye.
2023-02-14 13:24:47 +09:00

38 lines
860 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_multiview : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (push_constant) uniform PushConstants {
mat4 Model;
float blend;
};
layout (location = 0) in vec4 vertexa;
layout (location = 1) in vec3 normala;
layout (location = 2) in vec4 vertexb;
layout (location = 3) in vec3 normalb;
layout (location = 4) in vec2 uv;
layout (location = 0) out vec2 st;
layout (location = 1) out vec4 position;
layout (location = 2) out vec3 normal;
void
main (void)
{
vec4 vertex;
vec3 norm;
vec4 pos;
vertex = mix (vertexa, vertexb, blend);
norm = mix (normala, normalb, blend);
pos = (Model * vertex);
gl_Position = Projection3d * (View[gl_ViewIndex] * pos);
position = pos;
normal = normalize (mat3 (Model) * norm);
st = uv;
}