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And create rua_game to coordinate other game builtins. Menus are broken for key handling, but have been since the input rewrite anyway. rua_input adds the ability to create buttons and axes (but not destroy them). More work needs to be done to flesh things out, though. |
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.. | ||
curses.c | ||
debug.c | ||
editbuffer.c | ||
graphics.c | ||
main.c | ||
qwaq-cmd.c | ||
qwaq-curses.c | ||
qwaq-graphics.c | ||
term-input.c | ||
threading.c |