quakeforge/ruamoko/qwaq/builtins
Bill Currie 33e48025dd [ruamoko] Replace rua_key with rua_input
And create rua_game to coordinate other game builtins.

Menus are broken for key handling, but have been since the input rewrite
anyway. rua_input adds the ability to create buttons and axes (but not
destroy them). More work needs to be done to flesh things out, though.
2021-12-24 06:45:13 +09:00
..
curses.c [qwaq] Disable xterm mouse handling on shutdown 2021-10-29 10:16:42 +09:00
debug.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00
editbuffer.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
graphics.c [ruamoko] Replace rua_key with rua_input 2021-12-24 06:45:13 +09:00
main.c [qwaq] Adapt startup code for use in a game engine 2021-12-24 06:45:13 +09:00
qwaq-cmd.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-curses.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-graphics.c [qwaq] Drop qwaq-graphics.log 2021-12-24 06:45:13 +09:00
term-input.c [qwaq] Rename input.c 2021-12-24 06:45:13 +09:00
threading.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00