quakeforge/libs/models/alias
Bill Currie 497461b4c2 Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00
..
gl_mesh.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_model_alias.c Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
glsl_mesh.c Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
glsl_model_alias.c Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
model_alias.c whitespace 2006-07-23 01:34:14 +00:00
sw_model_alias.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00