mirror of
https://git.code.sf.net/p/quake/quakeforge
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d88a091fc6
Well, that took a fair bit more than it should have to get working: had to implement the protocol support in qfcc and engine-side ruamoko.
24 lines
401 B
Objective-C
24 lines
401 B
Objective-C
#ifndef __qwaq_screen_h
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#define __qwaq_screen_h
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#include <Object.h>
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#include "qwaq-draw.h"
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#include "qwaq-rect.h"
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@class View;
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@class Array;
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@interface Screen: Object <HandleEvent, Draw>
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{
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Rect rect;
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Array *views;
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Array *event_handlers;
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View *focusedView;
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struct window_s *window;
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}
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+(Screen *) screen;
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-add: obj;
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-setBackground: (int) ch;
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@end
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#endif//__qwaq_screen_h
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