quakeforge/libs/models
Bill Currie 3351b62318 [renderer] Move driver specific texture chain defs
The GL/GLSL/Vulklan texture chaining defs never should have been in
r_internal.h in the first place. They still need a better name, though.
2021-07-21 16:36:51 +09:00
..
alias [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
brush [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
iqm [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sprite [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
test [test] Get the tests building again 2021-02-05 21:43:12 +09:00
clip_hull.c [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
fullbright.c [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
gl_model_fullbright.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_skin.c Merge branch 'master' into win-merge 2021-03-25 22:42:16 +09:00
glsl_skin.c Do a const-correctness run on palettes. 2013-01-27 19:57:40 +09:00
Makemodule.am [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
model.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
null_model.c [model] Remove empty brush model functions 2021-01-19 08:26:53 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
vulkan_skin.c [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
winding.c Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00