quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie 999dd8248b [vulkan] Implement sky box loading and rendering
Loading is broken for multi-file image sets due to the way images are
loaded (this needs some thought for making it effecient), but the
Blender environment map loading works.
2021-03-25 15:54:34 +09:00

715 lines
16 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_compose.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/capture.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "QF/Vulkan/swapchain.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
static vulkan_ctx_t *vulkan_ctx;
static tex_t *
vulkan_SCR_CaptureBGR (void)
{
return 0;
}
static tex_t *
vulkan_SCR_ScreenShot (int width, int height)
{
return 0;
}
static void
vulkan_Fog_Update (float density, float red, float green, float blue,
float time)
{
}
static void
vulkan_Fog_ParseWorldspawn (struct plitem_s *worldspawn)
{
}
static void
vulkan_R_Init (void)
{
Vulkan_CreateStagingBuffers (vulkan_ctx);
Vulkan_CreateMatrices (vulkan_ctx);
Vulkan_CreateSwapchain (vulkan_ctx);
Vulkan_CreateFrames (vulkan_ctx);
Vulkan_CreateCapture (vulkan_ctx);
Vulkan_CreateRenderPass (vulkan_ctx);
Vulkan_CreateFramebuffers (vulkan_ctx);
Vulkan_Texture_Init (vulkan_ctx);
Vulkan_Alias_Init (vulkan_ctx);
Vulkan_Bsp_Init (vulkan_ctx);
Vulkan_Draw_Init (vulkan_ctx);
Vulkan_Particles_Init (vulkan_ctx);
Vulkan_Lighting_Init (vulkan_ctx);
Vulkan_Compose_Init (vulkan_ctx);
Skin_Init ();
SCR_Init ();
}
static void
vulkan_R_RenderFrame (SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
{
const VkSubpassContents subpassContents
= VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
uint32_t imageIndex = 0;
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkDevice dev = device->dev;
qfv_queue_t *queue = &vulkan_ctx->device->queue;
__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000);
QFV_AcquireNextImage (vulkan_ctx->swapchain,
frame->imageAvailableSemaphore,
0, &imageIndex);
vulkan_ctx->swapImageIndex = imageIndex;
frame->framebuffer = vulkan_ctx->framebuffers->a[imageIndex];
scr_3dfunc ();
while (*scr_funcs) {
(*scr_funcs) ();
scr_funcs++;
}
Vulkan_FlushText (vulkan_ctx);
Vulkan_Lighting_Draw (vulkan_ctx);
Vulkan_Compose_Draw (vulkan_ctx);
VkCommandBufferBeginInfo beginInfo
= { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
VkRenderPassBeginInfo renderPassInfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, 0,
vulkan_ctx->renderpass, 0,
{ {0, 0}, vulkan_ctx->swapchain->extent },
vulkan_ctx->clearValues->size, vulkan_ctx->clearValues->a
};
dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo);
renderPassInfo.framebuffer = frame->framebuffer;
dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo,
subpassContents);
for (int i = 0; i < frame->cmdSetCount; i++) {
if (frame->cmdSets[i].size) {
dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
frame->cmdSets[i].size,
frame->cmdSets[i].a);
}
// reset for next time around
frame->cmdSets[i].size = 0;
if (i < frame->cmdSetCount - 1) {
dfunc->vkCmdNextSubpass (frame->cmdBuffer, subpassContents);
}
}
dfunc->vkCmdEndRenderPass (frame->cmdBuffer);
if (vulkan_ctx->capture_callback) {
VkImage srcImage = vulkan_ctx->swapchain->images->a[imageIndex];
VkCommandBuffer cmd = QFV_CaptureImage (vulkan_ctx->capture, srcImage,
vulkan_ctx->curFrame);
dfunc->vkCmdExecuteCommands (frame->cmdBuffer, 1, &cmd);
}
dfunc->vkEndCommandBuffer (frame->cmdBuffer);
VkPipelineStageFlags waitStage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submitInfo = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
1, &frame->imageAvailableSemaphore, &waitStage,
1, &frame->cmdBuffer,
1, &frame->renderDoneSemaphore,
};
dfunc->vkResetFences (dev, 1, &frame->fence);
dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence);
if (vulkan_ctx->capture_callback) {
//FIXME look into "threading" this rather than waiting here
dfunc->vkWaitForFences (device->dev, 1, &frame->fence, VK_TRUE,
1000000000ull);
vulkan_ctx->capture_callback (QFV_CaptureData (vulkan_ctx->capture,
vulkan_ctx->curFrame),
vulkan_ctx->capture->extent.width,
vulkan_ctx->capture->extent.height);
vulkan_ctx->capture_callback = 0;
}
VkPresentInfoKHR presentInfo = {
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0,
1, &frame->renderDoneSemaphore,
1, &vulkan_ctx->swapchain->swapchain, &imageIndex,
0
};
dfunc->vkQueuePresentKHR (queue->queue, &presentInfo);
vulkan_ctx->curFrame++;
vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
}
static void
vulkan_R_ClearState (void)
{
R_ClearEfrags ();
R_ClearDlights ();
Vulkan_ClearParticles (vulkan_ctx);
}
static void
vulkan_R_LoadSkys (const char *skyname)
{
Vulkan_LoadSkys (skyname, vulkan_ctx);
}
static void
vulkan_R_NewMap (model_t *worldmodel, model_t **models, int num_models)
{
Vulkan_NewMap (worldmodel, models, num_models, vulkan_ctx);
}
static void
vulkan_R_LineGraph (int x, int y, int *h_vals, int count)
{
}
static void
vulkan_R_RenderView (void)
{
Vulkan_RenderView (vulkan_ctx);
}
static void
vulkan_Draw_Character (int x, int y, unsigned ch)
{
Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
}
static void
vulkan_Draw_String (int x, int y, const char *str)
{
Vulkan_Draw_String (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_nString (int x, int y, const char *str, int count)
{
Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
}
static void
vulkan_Draw_AltString (int x, int y, const char *str)
{
Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_ConsoleBackground (int lines, byte alpha)
{
Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_Crosshair (void)
{
Vulkan_Draw_Crosshair (vulkan_ctx);
}
static void
vulkan_Draw_CrosshairAt (int ch, int x, int y)
{
Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
}
static void
vulkan_Draw_TileClear (int x, int y, int w, int h)
{
Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
}
static void
vulkan_Draw_Fill (int x, int y, int w, int h, int c)
{
Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
}
static void
vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_FadeScreen (void)
{
Vulkan_Draw_FadeScreen (vulkan_ctx);
}
static void
vulkan_Draw_BlendScreen (quat_t color)
{
Vulkan_Draw_BlendScreen (color, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_CachePic (const char *path, qboolean alpha)
{
return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
}
static void
vulkan_Draw_UncachePic (const char *path)
{
Vulkan_Draw_UncachePic (path, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_MakePic (int width, int height, const byte *data)
{
return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
}
static void
vulkan_Draw_DestroyPic (qpic_t *pic)
{
Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_PicFromWad (const char *name)
{
return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
}
static void
vulkan_Draw_Pic (int x, int y, qpic_t *pic)
{
Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_Picf (float x, float y, qpic_t *pic)
{
Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
}
static void
vulkan_R_ViewChanged (float aspect)
{
Vulkan_CalcProjectionMatrices (vulkan_ctx, aspect);
}
static void
vulkan_R_ClearParticles (void)
{
Vulkan_ClearParticles (vulkan_ctx);
}
static void
vulkan_R_InitParticles (void)
{
Vulkan_InitParticles (vulkan_ctx);
}
static int
is_bgr (VkFormat format)
{
return (format >= VK_FORMAT_B8G8R8A8_UNORM
&& format <= VK_FORMAT_B8G8R8A8_SRGB);
}
static void
capture_screenshot (const byte *data, int width, int height)
{
dstring_t *name = dstring_new ();
// find a file name to save it to
if (!QFS_NextFilename (name, va (vulkan_ctx->va_ctx, "%s/qf",
qfs_gamedir->dir.shots),
".ppm")) {
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a ppm file\n");
} else {
QFile *file = QFS_Open (name->str, "wb");
if (!file) {
Sys_Printf ("Couldn't open %s\n", name->str);
} else {
Qprintf (file, "P6\n%d\n%d\n255\n", width, height);
if (vulkan_ctx->capture->canBlit ||
!is_bgr (vulkan_ctx->swapchain->format)) {
for (int count = width * height; count-- > 0; ) {
Qwrite (file, data, 3);
data += 4;
}
} else {
for (int count = width * height; count-- > 0; ) {
byte rgb[] = { data[2], data[1], data[0] };
Qwrite (file, rgb, 3);
data += 4;
}
}
Qclose (file);
}
}
dstring_delete (name);
}
static void
vulkan_SCR_ScreenShot_f (void)
{
if (!vulkan_ctx->capture) {
Sys_Printf ("Screenshot not supported\n");
return;
}
vulkan_ctx->capture_callback = capture_screenshot;
}
static void
vulkan_r_easter_eggs_f (struct cvar_s *var)
{
Vulkan_r_easter_eggs_f (var, vulkan_ctx);
}
static void
vulkan_r_particles_style_f (struct cvar_s *var)
{
Vulkan_r_particles_style_f (var, vulkan_ctx);
}
static void
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
}
static void
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
}
static void
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
}
static void
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
void *_m, int _s, int extra)
{
Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
vulkan_ctx);
}
static void *
vulkan_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize,
int snum, int gnum, qboolean group,
maliasskindesc_t *skindesc)
{
return Vulkan_Mod_LoadSkin (alias_ctx, skin, skinsize, snum, gnum, group,
skindesc, vulkan_ctx);
}
static void
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
}
static void
vulkan_Mod_IQMFinish (model_t *mod)
{
}
static void
vulkan_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
int framenum)
{
}
static void
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
{
}
static void
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
{
}
static void
vulkan_Skin_InitTranslations (void)
{
}
static vid_model_funcs_t model_funcs = {
sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),
vulkan_Mod_LoadLighting,
vulkan_Mod_SubdivideSurface,
vulkan_Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
vulkan_Mod_MakeAliasModelDisplayLists,
vulkan_Mod_LoadSkin,
vulkan_Mod_FinalizeAliasModel,
vulkan_Mod_LoadExternalSkins,
vulkan_Mod_IQMFinish,
0,
vulkan_Mod_SpriteLoadTexture,
Skin_SetColormap,
Skin_SetSkin,
vulkan_Skin_SetupSkin,
Skin_SetTranslation,
vulkan_Skin_ProcessTranslation,
vulkan_Skin_InitTranslations,
};
vid_render_funcs_t vulkan_vid_render_funcs = {
vulkan_Draw_Character,
vulkan_Draw_String,
vulkan_Draw_nString,
vulkan_Draw_AltString,
vulkan_Draw_ConsoleBackground,
vulkan_Draw_Crosshair,
vulkan_Draw_CrosshairAt,
vulkan_Draw_TileClear,
vulkan_Draw_Fill,
vulkan_Draw_TextBox,
vulkan_Draw_FadeScreen,
vulkan_Draw_BlendScreen,
vulkan_Draw_CachePic,
vulkan_Draw_UncachePic,
vulkan_Draw_MakePic,
vulkan_Draw_DestroyPic,
vulkan_Draw_PicFromWad,
vulkan_Draw_Pic,
vulkan_Draw_Picf,
vulkan_Draw_SubPic,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
vulkan_SCR_CaptureBGR,
vulkan_SCR_ScreenShot,
SCR_DrawStringToSnap,
vulkan_Fog_Update,
vulkan_Fog_ParseWorldspawn,
vulkan_R_Init,
vulkan_R_RenderFrame,
vulkan_R_ClearState,
vulkan_R_LoadSkys,
vulkan_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
vulkan_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
R_MaxDlightsCheck,
vulkan_R_RenderView,
R_DecayLights,
vulkan_R_ViewChanged,
vulkan_R_ClearParticles,
vulkan_R_InitParticles,
vulkan_SCR_ScreenShot_f,
vulkan_r_easter_eggs_f,
vulkan_r_particles_style_f,
0,
&model_funcs
};
static void
set_palette (const byte *palette)
{
//FIXME really don't want this here: need an application domain
//so Quake can be separated from QuakeForge (ie, Quake itself becomes
//an app using the QuakeForge engine)
}
static void
vulkan_vid_render_choose_visual (void)
{
Vulkan_CreateDevice (vulkan_ctx);
vulkan_ctx->choose_visual (vulkan_ctx);
vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
vulkan_ctx->device->queue.queueFamily,
0, 1);
__auto_type cmdset = QFV_AllocCommandBufferSet (1, alloca);
QFV_AllocateCommandBuffers (vulkan_ctx->device, vulkan_ctx->cmdpool, 0,
cmdset);
vulkan_ctx->cmdbuffer = cmdset->a[0];
vulkan_ctx->fence = QFV_CreateFence (vulkan_ctx->device, 1);
Sys_MaskPrintf (SYS_VULKAN, "vk choose visual %p %p %d %p\n",
vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue,
vulkan_ctx->device->queue.queueFamily,
vulkan_ctx->cmdpool);
}
static void
vulkan_vid_render_create_context (void)
{
vulkan_ctx->create_window (vulkan_ctx);
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
Sys_MaskPrintf (SYS_VULKAN, "vk create context %p\n", vulkan_ctx->surface);
}
static void
vulkan_vid_render_init (void)
{
vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
vulkan_ctx->load_vulkan (vulkan_ctx);
Vulkan_Init_Common (vulkan_ctx);
vr_data.vid->vid_internal->set_palette = set_palette;
vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *df = device->funcs;
VkDevice dev = device->dev;
QFV_DeviceWaitIdle (device);
df->vkDestroyFence (dev, vulkan_ctx->fence, 0);
df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);
Vulkan_Compose_Shutdown (vulkan_ctx);
Vulkan_Lighting_Shutdown (vulkan_ctx);
Vulkan_Draw_Shutdown (vulkan_ctx);
Vulkan_Bsp_Shutdown (vulkan_ctx);
Vulkan_Alias_Shutdown (vulkan_ctx);
Mod_ClearAll ();
Vulkan_Texture_Shutdown (vulkan_ctx);
Vulkan_DestroyFramebuffers (vulkan_ctx);
Vulkan_DestroyRenderPass (vulkan_ctx);
Vulkan_Shutdown_Common (vulkan_ctx);
}
static general_funcs_t plugin_info_general_funcs = {
vulkan_vid_render_init,
vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2019 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}