quakeforge/include/QF/GLSL
Bill Currie 96c40cb9a1 Add basic support for shader "effects".
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_alias.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_bsp.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_draw.h Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_iqm.h Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
qf_lightmap.h Call glTexSubImage2D only once per frame. 2012-07-02 20:01:28 +09:00
qf_particles.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_textures.h Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
qf_vid.h Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00