quakeforge/libs
Bill Currie 3230270ae3 [entity] Start work on a new entity library
The plan is to have a fully component based entity system. This adds
hierarchical transforms. Not particularly useful for quake itself at
this stage, but it will allow for much more flexibility later on,
especially when QuakeForge becomes more general-purpose.
2021-03-09 11:39:41 +09:00
..
audio [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
entity [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00
gamecode [util] Make plists more const-correct 2021-02-25 11:55:25 +09:00
gib [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [test] Get the tests building again 2021-02-05 21:43:12 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
util [util] Create simd quaternion to matrix function 2021-03-04 17:45:10 +09:00
video [renderer] Remove some variable warts 2021-03-09 11:37:47 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00