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Bill Currie 31cf4b0d78 Use a linked list for the leafs in which the entity is positioned.
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
config.d make distcheck fixes 2010-12-06 21:24:49 +09:00
debian Update the build dependencies. 2010-11-16 00:59:52 +09:00
desktop Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
doc Some basic documentation on the QuakeForge file system. 2010-11-27 20:56:32 +09:00
hw ignore stuff 2010-08-07 10:42:09 +00:00
include Use a linked list for the leafs in which the entity is positioned. 2010-12-08 08:44:52 +09:00
libs Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
nq Use a linked list for the leafs in which the entity is positioned. 2010-12-08 08:44:52 +09:00
pkg-config add pkg-config file for qfcc 2007-04-09 00:52:36 +00:00
qtv Make sure netchan is initialized on time. 2010-11-30 22:35:17 +09:00
qw Use a linked list for the leafs in which the entity is positioned. 2010-12-08 08:44:52 +09:00
RPM ignore stuff 2010-08-07 10:42:09 +00:00
ruamoko make distcheck fixes 2010-12-06 21:24:49 +09:00
tools Clean up bsp limits. 2010-12-07 17:58:09 +09:00
vc2005 make distcheck fixes 2010-12-06 21:24:49 +09:00
vc2008 make distcheck fixes 2010-12-06 21:24:49 +09:00
.gitignore Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
bootstrap Make bootstrap clean a little smarter. 2010-11-24 15:47:33 +09:00
configure.ac Get qf debian stable compatible again. 2010-11-16 00:59:58 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Doc/boostrap tweaks. 2010-10-10 10:05:01 +09:00
Makefile.am make distcheck fixes 2010-12-06 21:24:49 +09:00
NEWS More NEWS updates. 2010-11-30 14:05:31 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO must remember to nuke MAX_STATIC_ENTITIES 2007-10-09 10:29:40 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003