quakeforge/libs/scene
Bill Currie 7280e1d042 [scene] Limit light efrags to leafs within range
This makes a pretty significant difference: 8-25% for demo1, demo2,
demo3 and bigass1. Many thanks to Nick Alger
(https://stackoverflow.com/questions/5122228/box-to-sphere-collision).
It took me a moment to recognize that it's the Minkowski difference (and
maybe GJK?). Of course, I adapted it for simd.
2023-07-22 20:08:15 +09:00
..
test [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
camera.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
efrag.c [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
entity.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
light.c [scene] Limit light efrags to leafs within range 2023-07-22 20:08:15 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [scene] Put lights into the bsp tree via efrags 2023-07-22 17:53:07 +09:00
transform.c [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00