quakeforge/libs/gib
Bill Currie 825d8b7a49 [input] Make a start on the new binding system
Input Mapping Tables are still at the core as they are a good concept,
however they include both axis and button mappings, and the size is not
hard-coded, but dependent on the known devices. Not much actually works
yet (nq segfaults when a key is pressed).
2021-11-03 19:02:39 +09:00
..
bi_gib.c
exp.c
gib_buffer.c
gib_builtin.c
gib_classes.c
gib_execute.c
gib_function.c
gib_handle.c
gib_init.c Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
gib_keys.c [input] Make a start on the new binding system 2021-11-03 19:02:39 +09:00
gib_object.c
gib_parse.c
gib_process.c
gib_regex.c
gib_semantics.c
gib_thread.c
gib_tree.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gib_vars.c [util] Make va return const char * 2021-03-29 17:24:30 +09:00
Makemodule.am [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
ops.c
regex.c