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https://git.code.sf.net/p/quake/quakeforge
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This is the beginning of supporting 2d rendering in 3d space. The idea is that a canvas can be in 2d orthographic space (not attached to any entity with a 3d transform), or in 3d perspective space (attached to an entity with a 3d transform, either as a child of the camera, or of some object in 3d space). It will replace the current HUD code when it's working.
30 lines
696 B
Text
30 lines
696 B
Text
include libs/ui/test/Makemodule.am
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lib_LTLIBRARIES += \
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libs/ui/libQFgui.la \
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libs/ui/libQFui.la
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gui_deps = \
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libs/ui/libQFui.la
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ui_deps = \
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libs/ecs/libQFecs.la \
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libs/util/libQFutil.la
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libs_ui_libQFgui_la_LDFLAGS= $(lib_ldflags)
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libs_ui_libQFgui_la_LIBADD= $(gui_deps) $(ui_deps)
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libs_ui_libQFgui_la_DEPENDENCIES= $(gui_deps) $(ui_deps)
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libs_ui_libQFgui_la_SOURCES= \
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libs/ui/canvas.c \
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libs/ui/font.c \
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libs/ui/text.c
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libs_ui_libQFui_la_LDFLAGS= $(lib_ldflags)
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libs_ui_libQFui_la_LIBADD= $(ui_deps)
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libs_ui_libQFui_la_DEPENDENCIES= $(ui_deps)
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libs_ui_libQFui_la_SOURCES= \
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libs/ui/inputline.c \
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libs/ui/passage.c \
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libs/ui/txtbuffer.c \
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libs/ui/view.c \
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libs/ui/vrect.c
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