quakeforge/libs
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
console [client] Further decouple screen and console 2023-01-16 13:29:20 +09:00
ecs [ecs] Support sorting subpools 2023-01-16 11:32:12 +09:00
gamecode [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Advance glyphset when working through the pool 2023-01-03 20:20:02 +09:00
scene [ecs] Split component registration from pool creation 2022-12-13 22:58:44 +09:00
ui [ecs] Support sorting subpools 2023-01-16 11:32:12 +09:00
util [cexpr] Allow untyped result values 2022-11-26 22:10:29 +09:00
video [renderer] Move r_framecount update out of render_scene 2023-01-16 00:38:43 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00