quakeforge/include/QF/plugin/console.h
Bill Currie 31c1420682 [client] Further decouple screen and console
The wording might seem a little odd, but cl_screen is really the full 2D
client HUD while the console is completely independent of the client and
shouldn't know that the client even exists. Ideally, the resize events
would be handled by the canvas system, to which end this is a small
step.
2023-01-16 13:29:20 +09:00

60 lines
1.6 KiB
C

/*
QF/plugin/console.h
General plugin data and structures
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_plugin_console_h
#define __QF_plugin_console_h
#include <stdarg.h>
#include <QF/console.h>
#include <QF/plugin.h>
typedef struct console_funcs_s {
void (*init) (void);
void (*print) (const char *fmt, va_list args) __attribute__((format(PRINTF, 1, 0)));
void (*process_input) (void);
void (*draw_console) (void);
void (*new_map) (void);
void (*set_state) (con_state_t state);
} console_funcs_t;
typedef struct console_data_s {
struct dstring_s *dl_name;
int *dl_percent;
double *realtime;
double *frametime;
int force_commandline;
int ormask;
void (*quit) (void);
struct cbuf_s *cbuf;
struct view_s *status_view;
float lines;
int (*exec_line)(void *data, const char *line);
void *exec_data;
} console_data_t;
#endif // __QF_plugin_console_h