mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-25 13:11:00 +00:00
The lightmaps aren't updated at all yet, so everything is static. Figuring out how lightmap data gets to the gpu was a chore thanks to the spaghetti in the bsp data, and then I'd forgotten that I was pre-expanding the light data to rgb so wound up with weird lightmaps, but without water or particles, demo1 is getting 5000fps at 800x450, and it seems to be CPU limited.
324 lines
7.6 KiB
C
324 lines
7.6 KiB
C
/*
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vulkan_lightmap.c
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surface-related refresh code
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Joseph Carter <knghtbrd@debian.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include <stdio.h>
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#include "QF/cvar.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/scrap.h"
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#include "QF/scene/entity.h"
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#include "compat.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#define LUXEL_SIZE 4
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static inline void
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add_dynamic_lights (transform_t transform, msurface_t *surf,
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float *block)
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{
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#if 0
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unsigned lnum;
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local, lightorigin;
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vec4f_t entorigin = { 0, 0, 0, 1 };
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int smax, tmax;
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int s, t;
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mtexinfo_t *tex;
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plane_t *plane;
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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tex = surf->texinfo;
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plane = surf->plane;
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if (transform) {
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//FIXME give world entity a transform
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entorigin = Transform_GetWorldPosition (transform);
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}
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
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continue; // not lit by this light
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dlight_t *light = &r_dlights[lnum];
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VectorSubtract (light->origin, entorigin, lightorigin);
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rad = light->radius;
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dist = DotProduct (lightorigin, plane->normal) - plane->dist;
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rad -= fabs (dist);
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minlight = light->minlight;
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if (rad < minlight) {
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continue;
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}
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VectorMultSub (light->origin, dist, plane->normal, impact);
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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for (t = 0; t < tmax; t++) {
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td = local[1] - t * 16;
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if (td < 0) {
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td = -td;
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}
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for (s = 0; s < smax; s++) {
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sd = local[0] - s * 16;
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if (sd < 0) {
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sd = -sd;
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}
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if (sd > td) {
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dist = sd + (td >> 1);
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} else {
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dist = td + (sd >> 1);
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}
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if (dist < minlight) {
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float *out = block + (t * smax + s) * LUXEL_SIZE;
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float l = (rad - dist);
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VectorMultAdd (out, l, light->color, out);
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out[3] = 1;
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out += LUXEL_SIZE;
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}
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}
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}
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}
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#endif
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}
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void
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Vulkan_BuildLightMap (transform_t transform, mod_brush_t *brush,
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msurface_t *surf, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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int smax, tmax, size;
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unsigned scale;
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int i;
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float *out, *block;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax * LUXEL_SIZE;
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block = QFV_SubpicBatch (surf->lightpic, bctx->light_stage);
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// set to full bright if no light data
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if (!brush->lightdata) {
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out = block;
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while (size-- > 0) {
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*out++ = 1;
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}
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return;
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}
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// clear to no light
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memset (block, 0, size * sizeof(float));
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// add all the lightmaps
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if (surf->samples) {
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byte *lightmap;
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lightmap = surf->samples;
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for (int maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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out = block;
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for (i = 0; i < smax * tmax; i++) {
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*out++ += *lightmap++ * scale / 65536.0;
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*out++ += *lightmap++ * scale / 65536.0;
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*out++ += *lightmap++ * scale / 65536.0;
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out++;
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}
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}
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}
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// add all the dynamic lights
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if (surf->dlightframe == r_framecount) {
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add_dynamic_lights (transform, surf, block);
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}
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}
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void
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Vulkan_CalcLightmaps (vulkan_ctx_t *ctx)
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{
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/* int i;
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for (i = 0; i < MAX_LIGHTMAPS; i++) {
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if (!gl_lightmap_polys[i])
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continue;
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if (gl_lightmap_modified[i]) {
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qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures + i);
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GL_UploadLightmap (i);
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gl_lightmap_modified[i] = false;
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}
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}*/
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}
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static void
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vulkan_create_surf_lightmap (msurface_t *surf, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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int smax, tmax;
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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surf->lightpic = QFV_ScrapSubpic (bctx->light_scrap, smax, tmax);
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if (!surf->lightpic) {
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Sys_Error ("FIXME taniwha is being lazy");
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}
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}
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static void
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vulkan_build_lightmap (mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx)
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{
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int smax = (surf->extents[0] >> 4) + 1;
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int tmax = (surf->extents[1] >> 4) + 1;
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int size = smax * tmax;
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vec4f_t *blocklights = QFV_SubpicBatch (surf->lightpic, ctx->staging);
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if (!brush->lightdata) {
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for (int i = 0; i < size; i++) {
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blocklights[i] = (vec4f_t) {1, 1, 1, 1};
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}
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return;
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}
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memset (blocklights, 0, sizeof (vec4f_t[size]));
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if (surf->samples) {
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byte *lightmap = surf->samples;
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for (int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255;
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map++) {
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surf->cached_light[map] = d_lightstylevalue[surf->styles[map]];
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float scale = surf->cached_light[map] / 65536.0;
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auto bl = blocklights;
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for (int i = 0; i < size; i++) {
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vec4f_t val = { VectorExpand (lightmap), 0 };
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val *= scale;
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val[3] = 1;
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lightmap += 3;
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*bl++ = val;
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}
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}
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}
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}
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/*
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GL_BuildLightmaps
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Builds the lightmap texture with all the surfaces from all brush models
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*/
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void
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Vulkan_BuildLightmaps (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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QFV_ScrapClear (bctx->light_scrap);
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r_framecount = 1; // no dlightcache
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for (int j = 1; j < num_models; j++) {
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auto m = models[j];
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if (!m)
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break;
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if (m->path[0] == '*' || m->type != mod_brush) {
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// sub model surfaces are processed as part of the main model
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continue;
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}
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auto brush = &m->brush;
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// non-bsp models don't have surfaces.
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for (uint32_t i = 0; i < brush->numsurfaces; i++) {
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msurface_t *surf = brush->surfaces + i;
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surf->lightpic = 0; // paranoia
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if (surf->flags & SURF_DRAWTURB) {
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continue;
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}
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if (surf->flags & SURF_DRAWSKY) {
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continue;
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}
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vulkan_create_surf_lightmap (surf, ctx);
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vulkan_build_lightmap (brush, surf, ctx);
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}
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}
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QFV_ScrapFlush (bctx->light_scrap);
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for (int j = 1; j < num_models; j++) {
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auto m = models[j];
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if (!m) {
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break;
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}
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if (m->path[0] == '*' || m->type != mod_brush) {
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// sub model surfaces are processed as part of the main model
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continue;
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}
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auto brush = &m->brush;
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// non-bsp models don't have surfaces.
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for (uint32_t i = 0; i < brush->numsurfaces; i++) {
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msurface_t *surf = brush->surfaces + i;
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if (surf->lightpic) {
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Vulkan_BuildLightMap (nulltransform, brush, surf, ctx);
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}
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}
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}
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}
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VkImageView
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Vulkan_LightmapImageView (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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return QFV_ScrapImageView (bctx->light_scrap);
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}
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void
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Vulkan_FlushLightmaps (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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QFV_ScrapFlush (bctx->light_scrap);
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}
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