quakeforge/libs/models
Bill Currie 31640dd1b9 Clean out the last traces of my boxclip code.
I've been experiencing funny trace issues while playing Soul of Evil. While
I think the boxclip dregs shouldn't be causing problems, it's probably best
to clean them out properly before trying to fix anything.
2010-12-05 14:52:20 +09:00
..
alias Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
brush Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
sprite ignore stuff 2010-08-07 10:42:09 +00:00
Makefile.am Remove almost all of my boxclip developement. 2010-08-20 14:13:23 +09:00
clip_hull.c Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
trace.c Clean out the last traces of my boxclip code. 2010-12-05 14:52:20 +09:00