quakeforge/libs/video/renderer/vulkan/vulkan_texture.c
Bill Currie 3132aa91a8 [vulkan] Get sky sheets working
The sky texture is loaded with black's alpha set to 0. While this does
hit both layers, the screen is cleared to black so it shouldn't be a
problem (and will allow having a skybox behind the sheets).
2021-01-23 23:58:34 +09:00

303 lines
8.1 KiB
C

/*
vulkan_texuture.c
Quake specific Vulkan texuture manager
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/alloc.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/image.h"
#include "QF/mathlib.h"
#include "QF/qfplist.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/scrap.h"
#include "QF/Vulkan/staging.h"
#include "r_scrap.h"
#include "vid_vulkan.h"
static int
ilog2 (unsigned x)
{
if (x > 0x7fffffff) {
// avoid overflow
return 31;
}
x--;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
x++;
int y = 0;
y |= ((x & 0xffff0000) != 0) << 4;
y |= ((x & 0xff00ff00) != 0) << 3;
y |= ((x & 0xf0f0f0f0) != 0) << 2;
y |= ((x & 0xcccccccc) != 0) << 1;
y |= ((x & 0xaaaaaaaa) != 0) << 0;
return y;
}
void
Vulkan_ExpandPalette (byte *dst, const byte *src, const byte *palette,
int alpha, int count)
{
if (alpha > 1) {
while (count-- > 0) {
int pix = *src++;
const byte *col = palette + pix * 4;
*dst++ = *col++;
*dst++ = *col++;
*dst++ = *col++;
*dst++ = *col++;
}
} else if (alpha) {
while (count-- > 0) {
byte pix = *src++;
const byte *col = palette + pix * 3;
*dst++ = *col++;
*dst++ = *col++;
*dst++ = *col++;
*dst++ = 0xff;
}
} else {
while (count-- > 0) {
byte pix = *src++;
const byte *col = palette + pix * 3;
*dst++ = *col++;
*dst++ = *col++;
*dst++ = *col++;
}
}
}
qfv_tex_t *
Vulkan_LoadTex (vulkan_ctx_t *ctx, tex_t *tex, int mip)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
int bpp = 0;
VkFormat format = VK_FORMAT_UNDEFINED;
switch (tex->format) {
case tex_l:
case tex_a:
format = VK_FORMAT_R8_UNORM;
bpp = 1;
break;
case tex_la:
format = VK_FORMAT_R8G8_UNORM;
bpp = 2;
break;
case tex_palette:
if (!tex->palette) {
return 0;
}
format = VK_FORMAT_R8G8B8_UNORM;
bpp = 3;
break;
case tex_rgb:
format = VK_FORMAT_R8G8B8_UNORM;
bpp = 3;
break;
case tex_rgba:
format = VK_FORMAT_R8G8B8A8_UNORM;
bpp = 4;
break;
case tex_frgba:
format = VK_FORMAT_R32G32B32A32_SFLOAT;
bpp = 16;
break;
}
if (format == VK_FORMAT_UNDEFINED) {
return 0;
}
if (mip) {
mip = ilog2 (max (tex->width, tex->height)) + 1;
} else {
mip = 1;
}
//qfv_devfuncs_t *dfunc = device->funcs;
//FIXME this whole thing is ineffiecient, especially for small textures
qfv_tex_t *qtex = malloc (sizeof (qfv_tex_t));
VkExtent3D extent = { tex->width, tex->height, 1 };
qtex->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D, format, extent,
mip, 1, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
qtex->memory = QFV_AllocImageMemory (device, qtex->image,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
0, 0);
QFV_BindImageMemory (device, qtex->image, qtex->memory, 0);
qtex->view = QFV_CreateImageView (device, qtex->image,
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
size_t bytes = bpp * tex->width * tex->height;
qfv_packet_t *packet = QFV_PacketAcquire (ctx->staging);
byte *tex_data = QFV_PacketExtend (packet, bytes);
if (tex->format == tex_palette) {
Vulkan_ExpandPalette (tex_data, tex->data, tex->palette,
0, tex->width * tex->height);
} else {
memcpy (tex_data, tex->data, bytes);
}
VkImageMemoryBarrier barrier;
qfv_pipelinestagepair_t stages;
stages = imageLayoutTransitionStages[qfv_LT_Undefined_to_TransferDst];
barrier = imageLayoutTransitionBarriers[qfv_LT_Undefined_to_TransferDst];
barrier.image = qtex->image;
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst,
0, 0, 0, 0, 0,
1, &barrier);
VkBufferImageCopy copy = {
packet->offset, 0, 0,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{0, 0, 0}, {tex->width, tex->height, 1},
};
dfunc->vkCmdCopyBufferToImage (packet->cmd, packet->stage->buffer,
qtex->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
barrier.subresourceRange.baseMipLevel = 0;
stages.src = VK_PIPELINE_STAGE_TRANSFER_BIT;
stages.dst = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkImageBlit blit = {
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{{0, 0, 0}, {tex->width, tex->height, 1}},
{VK_IMAGE_ASPECT_COLOR_BIT, 1, 0, 1},
{{0, 0, 0}, {(tex->width + 1) >> 1, (tex->height + 1) >> 1, 1}},
};
while (--mip > 0) {
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst, 0,
0, 0, 0, 0,
1, &barrier);
dfunc->vkCmdBlitImage (packet->cmd,
qtex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
qtex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_LINEAR);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst, 0,
0, 0, 0, 0,
1, &barrier);
blit.srcSubresource.mipLevel++;
blit.srcOffsets[1].x = blit.dstOffsets[1].x;
blit.srcOffsets[1].y = blit.dstOffsets[1].y;
blit.dstSubresource.mipLevel++;
blit.dstOffsets[1].x = (blit.dstOffsets[1].x + 1) >> 1;
blit.dstOffsets[1].y = (blit.dstOffsets[1].y + 1) >> 1;
barrier.subresourceRange.baseMipLevel++;
}
stages = imageLayoutTransitionStages[qfv_LT_TransferDst_to_ShaderReadOnly];
barrier=imageLayoutTransitionBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
barrier.image = qtex->image;
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst,
0, 0, 0, 0, 0,
1, &barrier);
QFV_PacketSubmit (packet);
return qtex;
}
VkImageView
Vulkan_TexImageView (qfv_tex_t *tex)
{
return tex->view;
}
void
Vulkan_UnloadTex (vulkan_ctx_t *ctx, qfv_tex_t *tex)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyImageView (device->dev, tex->view, 0);
dfunc->vkDestroyImage (device->dev, tex->image, 0);
dfunc->vkFreeMemory (device->dev, tex->memory, 0);
free (tex);
}
static tex_t default_black_tex = {1, 1, tex_rgba, 1, 0, {0, 0, 0, 0 }};
static tex_t default_white_tex = {1, 1, tex_rgba, 1, 0, {255, 255, 255, 255 }};
static tex_t default_magenta_tex = {1, 1, tex_rgba, 1, 0, {255, 0, 255, 255 }};
void
Vulkan_Texture_Init (vulkan_ctx_t *ctx)
{
ctx->default_black = Vulkan_LoadTex (ctx, &default_black_tex, 1);
ctx->default_white = Vulkan_LoadTex (ctx, &default_white_tex, 1);
ctx->default_magenta = Vulkan_LoadTex (ctx, &default_magenta_tex, 1);
}
void
Vulkan_Texture_Shutdown (vulkan_ctx_t *ctx)
{
Vulkan_UnloadTex (ctx, ctx->default_black);
Vulkan_UnloadTex (ctx, ctx->default_white);
Vulkan_UnloadTex (ctx, ctx->default_magenta);
}