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r_refdef is really meant for holding the various screen "constants" for the software renderer rather than the more generic scene stuff. All the fields referenced by the low level rendering code (especially assembly) have been moved to the beginning of the struct (and nicely fit within 64 bytes). The other fields should be moved elsewhere, but not this commit. On top of that, R_ViewChanged is much easier to read, and there are fewer static globals. |
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Makemodule.am |