mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
b82a353a20
Its guts have been moved to D_Init temporarily while I work on the frame buffer design. This is actually a big part of that work as it moves most of the frame buffer creation into the one place, making it easier to ensure I get all the sub-buffers and caches created.
34 lines
860 B
C
34 lines
860 B
C
#ifndef __vid_internal_h
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#define __vid_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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typedef struct vid_internal_s {
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void (*flush_caches) (void *data);
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void (*init_buffers) (void *data);
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void (*set_palette) (void *data, const byte *palette);
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void (*choose_visual) (void *data);
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void (*create_context) (void *data);
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void *data;
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struct gl_ctx_s *(*gl_context) (void);
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struct sw_ctx_s *(*sw_context) (void);
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struct vulkan_ctx_s *(*vulkan_context) (void);
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} vid_internal_t;
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extern struct cvar_s *vid_fullscreen;
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extern struct cvar_s *vid_system_gamma;
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extern struct cvar_s *vid_gamma;
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void VID_GetWindowSize (int def_w, int def_h);
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void VID_InitGamma (const byte *);
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qboolean VID_SetGamma (double);
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void VID_UpdateGamma (struct cvar_s *);
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void VID_MakeColormaps (void);
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#endif//__vid_internal_h
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