quakeforge/include/context_win.h
Bill Currie f721021fec [win] Clean up event handling and a pile of dead code
The event handling changes take care of VagueLobster's segfaults on
startup for all renderers (vulkan will still be iffy depending on his
hardware: it dies on my GTX 965 M, probably due to memory and QF's
shadows). One nice side effect is it takes care of the broken CD audio
event handling (does anyone even care, though?).
2023-11-24 12:28:06 +09:00

77 lines
2.2 KiB
C

/*
context_win.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __context_win_h
#define __context_win_h
#include "QF/qtypes.h"
#include "winquake.h"
extern HWND win_mainwindow;
extern HDC win_maindc;
extern int win_palettized;
extern int win_canalttab;
extern DEVMODE win_gdevmode;
extern struct sw_ctx_s *win_sw_context;
extern int win_minimized;
extern int vid_ddraw;
extern int win_center_x, win_center_y;
extern RECT win_rect;
void Win_Activate (BOOL fActive, BOOL minimize);
bool Win_AddEvent (UINT event, LONG (*event_handler)(HWND, UINT, WPARAM, LPARAM));
bool Win_RemoveEvent (UINT event);
void Win_UnloadAllDrivers (void);
void Win_OpenDisplay (void);
void Win_CloseDisplay (void);
void Win_SetVidMode (int width, int height);
void Win_CreateWindow (int width, int height);
void Win_Init_Cvars (void);
void Win_SetCaption (const char *text);
bool Win_SetGamma (double gamma);
struct vid_internal_s;
struct gl_ctx_s *Win_GL_Context (struct vid_internal_s *);
void Win_GL_Init_Cvars (void);
struct sw_ctx_s *Win_SW_Context (struct vid_internal_s *);
void Win_SW_Init_Cvars (void);
struct vulkan_ctx_s *Win_Vulkan_Context (struct vid_internal_s *);
void Win_Vulkan_Init_Cvars (void);
void IN_UpdateClipCursor (void);
void IN_ShowMouse (void);
void IN_HideMouse (void);
void IN_ActivateMouse (void);
void IN_DeactivateMouse (void);
#endif // __context_win_h