quakeforge/libs/video/renderer
Bill Currie 3047a6a4ba this seems to fix the flickering dlights problem. surface visibility was
calculated too late for light marking.
2001-08-08 22:20:57 +00:00
..
gl this seems to fix the flickering dlights problem. surface visibility was 2001-08-08 22:20:57 +00:00
sw this seems to fix the flickering dlights problem. surface visibility was 2001-08-08 22:20:57 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am merge the particle system 2001-05-29 19:58:35 +00:00
r_cvar.c (Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented... 2001-08-02 02:18:04 +00:00
r_efrag.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
r_ent.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
r_graph.c FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
r_main.c fix the persistent fires. For sanity's sake, the non-renderer specific parts 2001-06-29 02:43:04 +00:00
r_part.c include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00