.. |
ati.h
|
Massive whitespace cleanup.
|
2012-05-22 08:23:22 +09:00 |
defines.h
|
Massive whitespace cleanup.
|
2012-05-22 08:23:22 +09:00 |
extensions.h
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
funcs.h
|
Remove another dead prototype.
|
2013-01-24 12:36:14 +09:00 |
qf_alias.h
|
[renderer] Remove namehack.h
|
2022-03-14 14:31:23 +09:00 |
qf_draw.h
|
[renderer] Remove namehack.h
|
2022-03-14 14:31:23 +09:00 |
qf_explosions.h
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |
qf_funcs_list.h
|
[glstub] Add functions needed to get glsl working
|
2021-07-22 10:12:41 +09:00 |
qf_iqm.h
|
Render iqm models in GL.
|
2012-05-17 15:58:29 +09:00 |
qf_lightmap.h
|
[renderer] Clean up r_bsp a little
|
2022-03-17 13:09:20 +09:00 |
qf_particles.h
|
[renderer] Move most of the scene rendering into r_screen
|
2022-03-17 17:57:50 +09:00 |
qf_rlight.h
|
[renderer] Remove namehack.h
|
2022-03-14 14:31:23 +09:00 |
qf_rmain.h
|
[gl] Remove the envmap command
|
2022-03-26 10:27:16 +09:00 |
qf_rsurf.h
|
[renderer] Clean up r_bsp a little
|
2022-03-17 13:09:20 +09:00 |
qf_sky.h
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
qf_sprite.h
|
[renderer] Remove namehack.h
|
2022-03-14 14:31:23 +09:00 |
qf_textures.h
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
qf_vid.h
|
[gl] Use glGenTextures to allocate texture numbers
|
2022-03-15 13:29:05 +09:00 |
types.h
|
Nuke the rcsid stuff.
|
2012-04-22 10:56:32 +09:00 |