quakeforge/include/QF/screen.h
Bill Currie 82d407e3c2 [nq] Get hud time and fps displays working
This includes moving the related cvars from botn nq and qw into the
client hud code. In addition, the hud code supports update and
update-once function components. The update component is for updates
that occur every frame, but update-once components (not used yet) are
for one-shot updates (eg, when a value updates very infrequently).
2022-11-03 14:46:44 +09:00

58 lines
1.5 KiB
C

/*
screen.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// screen.h
#ifndef __QF_screen_h
#define __QF_screen_h
struct scene_s;
struct transform_s;
struct tex_s;
void SCR_Init (void);
typedef void (*SCR_Func)(void);
// scr_funcs is a null terminated array
void SCR_UpdateScreen (struct transform_s camera, double realtime,
SCR_Func *scr_funcs);
void SCR_SetFOV (float fov);
// control whether the 3d viewport is user-controlled or always fullscreen
void SCR_SetFullscreen (qboolean fullscreen);
void SCR_SetBottomMargin (int lines);
void SCR_NewScene (struct scene_s *scene);
extern int r_timegraph;
extern int r_zgraph;
extern int scr_copytop;
extern qboolean scr_skipupdate;
struct view_pos_s;
void R_TimeGraph (struct view_pos_s abs);
void R_ZGraph (struct view_pos_s abs);
#endif//__QF_screen_h