quakeforge/libs/gamecode
Bill Currie 2f9f6d3aa9 [gamecode] Relocate aux function return types
They are written with offsets relative to the type encodings base.
2020-03-14 23:39:14 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [gamecode] Remove all use of va 2020-02-26 19:30:10 +09:00
pr_debug.c [gamecode] Relocate aux function return types 2020-03-14 23:39:14 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [gamecode] Rework implementation of memset* 2020-03-13 17:50:57 +09:00
pr_load.c [gamecode] Respect the @float_promoted@ magic string 2020-03-08 19:19:15 +09:00
pr_opcode.c [gamecode] Rework implementation of memset* 2020-03-13 17:50:57 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c [gamecode] Add function PR_PushTempString 2020-03-09 23:36:09 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00