quakeforge/libs
Bill Currie 2f62b744fa After an interesting discussion with Lordhavoc, make the GPU do more work in
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
..
audio BSD compile fixes 2002-01-31 07:37:56 +00:00
console redo Sys_Error so it's more usable throughout quake 2002-02-20 19:22:52 +00:00
gamecode eliminate GetEdictFieldValue, mostly merge SV_AddGravity, and clean up 2002-02-25 07:44:17 +00:00
gib this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
models mod->textures can legitimatly have null textures, so be on the lookout for 2002-01-24 02:44:19 +00:00
util win32 compile fix 2002-02-23 17:43:41 +00:00
video After an interesting discussion with Lordhavoc, make the GPU do more work in 2002-02-27 05:22:21 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00