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https://git.code.sf.net/p/quake/quakeforge
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2f62b744fa
the background. This is achieved by doing only a (qf)glFlush at the end of the frame, doing the inter rendering-frame processing (ie, client frame processing), glFinish, glXSwapBuffers, then starting the next frame. I've changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush call in GL_EndRendering to glFinish because there's no point in calling glFinish followed by glFlush. Also, SwapBuffers should always be precedded by glFinish rather than just glFlush (in Lordhavoc's experience). The GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning. |
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audio | ||
console | ||
gamecode | ||
gib | ||
models | ||
util | ||
video | ||
.gitignore | ||
Makefile.am |