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https://git.code.sf.net/p/quake/quakeforge
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2f3ca9d9e4
I think I've finally figured out what I want the core hierarchy to be. Right now, it's just the two classes: View and Window (derived from View). Window has a Group, and Group is just a collection of Views that it manages. QwaqApplication is just an object but like a Window, it has a Group of views. View Window has a Group Group contains Views QwaqApplication has a group More work needs to be done on drawing and event handling, but things are working again.
78 lines
1.3 KiB
Objective-C
78 lines
1.3 KiB
Objective-C
#ifndef __qwaq_view_h
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#define __qwaq_view_h
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#include <Array.h>
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#include <Object.h>
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#include "qwaq-draw.h"
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#include "qwaq-rect.h"
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#include "qwaq-textcontext.h"
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@class Group;
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enum {
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ofCanFocus =0x0001,
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ofFirstClick =0x0002,
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ofDontDraw =0x0004,
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ofPreProcess =0x0008,
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ofPostProcess =0x0010,
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ofMakeFirst =0x0020,
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ofTileable =0x0040,
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ofCentered =0x0080,
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ofCallHasObject =0x8000,
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};
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enum {
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sfDrawn =0x0001,
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sfDisabled =0x0002,
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sfInFocus =0x0004,
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sfModal =0x0008,
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sfLocked =0x0010,
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};
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@interface View: Object
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{
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union {
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Rect rect;
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struct {
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int xpos;
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int ypos;
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int xlen;
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int ylen;
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};
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};
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Rect absRect;
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Point point; // can't be local :(
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Group *owner;
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id<TextContext> textContext;
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int state;
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int options;
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int cursorState;
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Point cursor;
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}
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-initWithRect: (Rect) rect;
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- (void) dealloc;
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-setOwner: (Group *) owner;
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-(struct Rect_s *)rect;
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-(int) options;
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-setContext: (id<TextContext>) context;
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-draw;
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-redraw;
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-handleEvent: (qwaq_event_t *) event;
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- (void) refresh;
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- (void) mvprintf: (Point) pos, string fmt, ...;
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- (void) mvvprintf: (Point) pos, string fmt, @va_list args;
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- (void) mvaddch: (Point) pos, int ch;
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@end
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@interface View (TextContext) <TextContext>
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@end
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#endif//__qwaq_view_h
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