mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
d69355f521
While there's currently only the one still, this will allow the entities to be multiply queued for multi-pass rendering (eg, shadows). As the avoidance of putting an entity in the same queue more than once relies on the entity id, all entities now come from the scene (which is stored in cl_world in the client code for nq and qw), thus the extensive changes in the clients.
1086 lines
27 KiB
C
1086 lines
27 KiB
C
/*
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cl_parse.c
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parse a message received from the server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cbuf.h"
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/idparse.h"
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#include "QF/input.h"
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#include "QF/msg.h"
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#include "QF/plist.h"
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#include "QF/sys.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sound.h" // FIXME: DEFAULT_SOUND_PACKET_*
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#include "QF/va.h"
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#include "QF/scene/scene.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/scene/entity.h"
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#include "client/temp_entities.h"
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#include "client/world.h"
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#include "compat.h"
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#include "sbar.h"
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#include "nq/include/client.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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#include "nq/include/game.h"
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const char *svc_strings[] = {
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console
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// buffer the string should be \n terminated
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"svc_setangle", // [vec3] set view angle to this absolute value
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"svc_serverinfo", // [long] version
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// [string] signon string
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// [string]..[0]model cache
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// [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_cutscene",
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// end of iD svc
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// FIXME switchable extensions?
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// protocol 666
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"",
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"",
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"svc_skybox",
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"",
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"",
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"svc_bf",
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"svc_fog",
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"svc_spawnbaseline2",
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"svc_spawnstatic2",
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"svc_spawnstaticsound2",
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};
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dstring_t *centerprint;
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/*
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CL_EntityNum
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This error checks and tracks the total number of entities
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*/
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static entity_state_t *
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CL_EntityNum (int num)
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{
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if (num < 0 || num >= MAX_EDICTS)
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Host_Error ("CL_EntityNum: %i is an invalid number", num);
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if (num >= cl.num_entities)
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cl.num_entities = num + 1;
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return &nq_entstates.baseline[num];
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}
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static void
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CL_ParseStartSoundPacket (void)
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{
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float attenuation;
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int channel, ent, field_mask, sound_num, volume;
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vec3_t pos;
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field_mask = MSG_ReadByte (net_message);
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte (net_message);
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte (net_message) / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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if (field_mask & SND_LARGEENTITY) {
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ent = MSG_ReadShort (net_message);
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channel = MSG_ReadByte (net_message);
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} else {
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channel = MSG_ReadShort (net_message);
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ent = channel >> 3;
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channel &= 7;
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}
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if (field_mask & SND_LARGESOUND)
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sound_num = MSG_ReadShort (net_message);
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else
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sound_num = MSG_ReadByte (net_message);
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if (sound_num >= MAX_SOUNDS)
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Host_Error ("CL_ParseStartSoundPacket: %i > MAX_SOUNDS", sound_num);
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if (ent > MAX_EDICTS)
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Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
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MSG_ReadCoordV (net_message, pos);
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
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volume / 255.0, attenuation);
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}
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/*
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive
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messages so the server doesn't disconnect.
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*/
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static void
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CL_KeepaliveMessage (void)
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{
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byte olddata[8192];
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float time;
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static float lastmsg;
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int ret;
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sizebuf_t old;
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if (sv.active)
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return; // no need if server is local
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if (cls.demoplayback)
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return;
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// read messages from server, should just be nops
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old = *net_message->message;
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memcpy (olddata, net_message->message->data,
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net_message->message->cursize);
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do {
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ret = CL_GetMessage ();
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switch (ret) {
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default:
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Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
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case 0:
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break; // nothing waiting
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case 1:
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Host_Error ("CL_KeepaliveMessage: received a message");
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break;
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case 2:
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if (MSG_ReadByte (net_message) != svc_nop)
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Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
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break;
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}
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} while (ret);
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*net_message->message = old;
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memcpy (net_message->message->data, olddata,
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net_message->message->cursize);
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// check time
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time = Sys_DoubleTime ();
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if (time - lastmsg < 5)
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return;
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lastmsg = time;
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// write out a nop
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Sys_Printf ("--> client to server keepalive\n");
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MSG_WriteByte (&cls.message, clc_nop);
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NET_SendMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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}
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static void
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CL_NewMap (const char *mapname)
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{
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Con_NewMap ();
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Hunk_Check (0); // make sure nothing is hurt
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Sbar_CenterPrint (0);
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CL_World_NewMap (mapname, 0);
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}
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static void
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CL_ParseServerInfo (void)
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{
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char model_precache[MAX_MODELS][MAX_QPATH];
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char sound_precache[MAX_SOUNDS][MAX_QPATH];
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const char *str;
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int i;
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int nummodels;
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Sys_MaskPrintf (SYS_dev, "Serverinfo packet received.\n");
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S_BlockSound ();
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S_StopAllSounds ();
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// wipe the client_state_t struct
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CL_ClearState ();
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// parse protocol version number
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i = MSG_ReadLong (net_message);
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if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE) {
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Host_Error ("Server returned version %i, not %i or %i\n", i,
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PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE);
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goto done;
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}
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cl.protocol = i;
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if (cl.protocol == PROTOCOL_FITZQUAKE)
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write_angles = MSG_WriteAngle16V;
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else
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write_angles = MSG_WriteAngleV;
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// parse maxclients
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cl.maxclients = MSG_ReadByte (net_message);
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if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
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Sys_Printf ("Bad maxclients (%u) from server\n", cl.maxclients);
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goto done;
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}
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cl.players = Hunk_AllocName (0, cl.maxclients * sizeof (*cl.players),
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"players");
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cl.viewstate.voffs_enabled = cl.maxclients == 1;
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cl.viewstate.bob_enabled = 1;
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for (i = 0; i < cl.maxclients; i++) {
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cl.players[i].userinfo = Info_ParseString ("name\\", 0, 0);
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cl.players[i].name = Info_Key (cl.players[i].userinfo, "name");
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cl.players[i].topcolor = 0;
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cl.players[i].bottomcolor = 0;
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}
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// parse gametype
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cl.gametype = MSG_ReadByte (net_message);
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// parse signon message
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str = MSG_ReadString (net_message);
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strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
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// separate the printfs so the server message can have a color
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Sys_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"
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"\n");
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Sys_Printf ("%c%s\n", 2, str);
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// first we go through and touch all of the precache data that still
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// happens to be in the cache, so precaching something else doesn't
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// needlessly purge it
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// precache models
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cl_world.models.size = 0;
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DARRAY_APPEND (&cl_world.models, 0); // ind 0 is null model
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for (nummodels = 1;; nummodels++) {
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str = MSG_ReadString (net_message);
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if (!str[0])
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break;
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if (nummodels >= MAX_MODELS) {
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Sys_Printf ("Server sent too many model precaches\n");
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goto done;
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}
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strcpy (model_precache[nummodels], str);
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Mod_TouchModel (str);
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}
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// precache sounds
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memset (cl.sound_precache, 0, sizeof (cl.sound_precache));
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for (cl.numsounds = 1;; cl.numsounds++) {
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str = MSG_ReadString (net_message);
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if (!str[0])
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break;
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if (cl.numsounds >= MAX_SOUNDS) {
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Sys_Printf ("Server sent too many sound precaches\n");
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goto done;
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}
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strcpy (sound_precache[cl.numsounds], str);
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}
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// now we try to load everything else until a cache allocation fails
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CL_MapCfg (model_precache[1]);
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for (i = 1; i < nummodels; i++) {
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DARRAY_APPEND (&cl_world.models,
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Mod_ForName (model_precache[i], false));
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if (cl_world.models.a[i] == NULL) {
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Sys_Printf ("Model %s not found\n", model_precache[i]);
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goto done;
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}
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CL_KeepaliveMessage ();
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}
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for (i = 1; i < cl.numsounds; i++) {
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cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
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CL_KeepaliveMessage ();
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}
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// local state
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cl_world.worldmodel = cl_world.models.a[1];
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cl.chasestate.worldmodel = cl_world.worldmodel;
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if (!centerprint)
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centerprint = dstring_newstr ();
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else
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dstring_clearstr (centerprint);
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CL_NewMap (model_precache[1]);
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Hunk_Check (0); // make sure nothing is hurt
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noclip_anglehack = false; // noclip is turned off at start
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r_data->gravity = 800.0; // Set up gravity for renderer effects
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done:
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S_UnblockSound ();
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}
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int bitcounts[16];
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/*
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CL_ParseUpdate
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Parse an entity update message from the server
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If an entities model or origin changes from frame to frame, it must be
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relinked. Other attributes can change without relinking.
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*/
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static void
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CL_ParseUpdate (int bits)
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{
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entity_state_t *baseline;
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entity_state_t *state;
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int modnum, num, i;
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qboolean forcelink;
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if (cls.signon == so_begin) {
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// first update is the final signon stage
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cls.signon = so_active;
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CL_SignonReply ();
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}
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if (bits & U_MOREBITS) {
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i = MSG_ReadByte (net_message);
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bits |= (i << 8);
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}
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if (cl.protocol == PROTOCOL_FITZQUAKE) {
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if (bits & U_EXTEND1)
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bits |= MSG_ReadByte(net_message) << 16;
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if (bits & U_EXTEND2)
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bits |= MSG_ReadByte(net_message) << 24;
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}
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if (bits & U_LONGENTITY)
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num = MSG_ReadShort (net_message);
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else
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num = MSG_ReadByte (net_message);
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baseline = CL_EntityNum (num);
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state = &nq_entstates.frame[0 + cl.frameIndex][num];
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for (i = 0; i < 16; i++)
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if (bits & (1 << i))
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bitcounts[i]++;
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if (cl_msgtime[num] != cl.mtime[1])
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forcelink = true; // no previous frame to lerp from
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else
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forcelink = false;
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cl_msgtime[num] = cl.mtime[0];
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if (bits & U_MODEL) {
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modnum = MSG_ReadByte (net_message);
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if (modnum >= MAX_MODELS)
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Host_Error ("CL_ParseModel: bad modnum");
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} else
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modnum = baseline->modelindex;
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if (bits & U_FRAME)
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state->frame = MSG_ReadByte (net_message);
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else
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state->frame = baseline->frame;
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if (bits & U_COLORMAP)
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state->colormap = MSG_ReadByte (net_message);
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else
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state->colormap = baseline->colormap;
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if (state->colormap > cl.maxclients)
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Sys_Error ("colormap > cl.maxclients");
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if (bits & U_SKIN)
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state->skinnum = MSG_ReadByte (net_message);
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else
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state->skinnum = baseline->skinnum;
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|
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if (bits & U_EFFECTS)
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state->effects = MSG_ReadByte (net_message);
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else
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state->effects = baseline->effects;
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|
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if (bits & U_ORIGIN1)
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state->origin[0] = MSG_ReadCoord (net_message);
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else
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state->origin[0] = baseline->origin[0];
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if (bits & U_ANGLE1)
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state->angles[0] = MSG_ReadAngle (net_message);
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else
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state->angles[0] = baseline->angles[0];
|
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|
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if (bits & U_ORIGIN2)
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state->origin[1] = MSG_ReadCoord (net_message);
|
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else
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state->origin[1] = baseline->origin[1];
|
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if (bits & U_ANGLE2)
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state->angles[1] = MSG_ReadAngle (net_message);
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else
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state->angles[1] = baseline->angles[1];
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|
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if (bits & U_ORIGIN3)
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state->origin[2] = MSG_ReadCoord (net_message);
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else
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state->origin[2] = baseline->origin[2];
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if (bits & U_ANGLE3)
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state->angles[2] = MSG_ReadAngle (net_message);
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else
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state->angles[2] = baseline->angles[2];
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|
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// if (bits & U_STEP) //FIXME lerping (see fitzquake)
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// forcelink = true;
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|
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if (cl.protocol == PROTOCOL_FITZQUAKE) {
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if (bits & U_ALPHA)
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state->alpha = MSG_ReadByte(net_message);
|
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else
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state->alpha = baseline->alpha;
|
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if (bits & U_FRAME2)
|
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state->frame |= MSG_ReadByte(net_message) << 8;
|
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if (bits & U_MODEL2)
|
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modnum |= MSG_ReadByte(net_message) << 8;
|
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if (bits & U_LERPFINISH) {
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MSG_ReadByte (net_message); //FIXME ignored for now. see fitzquake
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|
}
|
|
state->scale = 16;
|
|
state->glow_size = 0;
|
|
state->glow_color = 254;
|
|
state->colormod = 255;
|
|
} else {
|
|
baseline->alpha = 255;
|
|
state->scale = 16;
|
|
state->glow_size = 0;
|
|
state->glow_color = 254;
|
|
state->colormod = 255;
|
|
}
|
|
|
|
state->modelindex = modnum;
|
|
|
|
if (forcelink) { // didn't have an update last message
|
|
//VectorCopy (state->msg_origins[0], state->msg_origins[1]);
|
|
//VectorCopy (state->msg_origins[0], ent->origin);
|
|
//VectorCopy (state->msg_angles[0], state->msg_angles[1]);
|
|
//CL_TransformEntity (ent, state->msg_angles[0]);
|
|
//state->forcelink = true;
|
|
SET_ADD (&cl_forcelink, num);
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to only this client
|
|
*/
|
|
static void
|
|
CL_ParseClientdata (void)
|
|
{
|
|
int i, j;
|
|
int bits;
|
|
|
|
bits = MSG_ReadShort (net_message);
|
|
if (bits & SU_EXTEND1)
|
|
bits |= MSG_ReadByte (net_message) << 16;
|
|
if (bits & SU_EXTEND2)
|
|
bits |= MSG_ReadByte (net_message) << 24;
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewstate.height = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.viewstate.height = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.viewstate.idealpitch = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.viewstate.idealpitch = 0;
|
|
|
|
cl.frameVelocity[1] = cl.frameVelocity[0];
|
|
vec3_t punchangle = { };
|
|
for (i = 0; i < 3; i++) {
|
|
if (bits & (SU_PUNCH1 << i)) {
|
|
punchangle[i] = ((signed char) MSG_ReadByte (net_message));
|
|
}
|
|
if (bits & (SU_VELOCITY1 << i))
|
|
cl.frameVelocity[0][i] = ((signed char) MSG_ReadByte (net_message))
|
|
* 16;
|
|
else
|
|
cl.frameVelocity[0][i] = 0;
|
|
}
|
|
AngleQuat (punchangle, &cl.viewstate.punchangle[0]);//FIXME
|
|
|
|
//FIXME
|
|
//if (!VectorCompare (v_punchangles[0], cl.punchangle[0])) {
|
|
// VectorCopy (v_punchangles[0], v_punchangles[1]);
|
|
// VectorCopy (cl.punchangle, v_punchangles[0]);
|
|
//}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
i = MSG_ReadLong (net_message);
|
|
|
|
if (cl.stats[STAT_ITEMS] != i) { // set flash times
|
|
Sbar_Changed ();
|
|
for (j = 0; j < 32; j++)
|
|
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
cl.stats[STAT_ITEMS] = i;
|
|
#define IT_POWER (IT_QUAD | IT_SUIT | IT_INVULNERABILITY | IT_INVISIBILITY)
|
|
cl.viewstate.powerup_index = (cl.stats[STAT_ITEMS] & IT_POWER) >> 19;
|
|
}
|
|
|
|
cl.viewstate.onground = (bits & SU_ONGROUND) ? 0 : -1;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message);
|
|
else
|
|
cl.stats[STAT_WEAPONFRAME] = 0;
|
|
cl.viewstate.weaponframe = cl.stats[STAT_WEAPONFRAME];
|
|
|
|
if (bits & SU_ARMOR)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_ARMOR] != i) {
|
|
cl.stats[STAT_ARMOR] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
if (bits & SU_WEAPON)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_WEAPON] != i) {
|
|
cl.stats[STAT_WEAPON] = i;
|
|
Sbar_Changed ();
|
|
cl.viewstate.weapon_model = cl_world.models.a[cl.stats[STAT_WEAPON]];
|
|
}
|
|
|
|
i = (short) MSG_ReadShort (net_message);
|
|
if (cl.stats[STAT_HEALTH] != i) {
|
|
cl.stats[STAT_HEALTH] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
if (cl.stats[STAT_AMMO] != i) {
|
|
cl.stats[STAT_AMMO] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
j = MSG_ReadByte (net_message);
|
|
if (cl.stats[STAT_SHELLS + i] != j) {
|
|
cl.stats[STAT_SHELLS + i] = j;
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
|
|
if (standard_quake) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
} else {
|
|
// hipnotic/rogue weapon "bit field" (stupid idea)
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
|
|
if (bits & SU_WEAPON2)
|
|
cl.stats[STAT_WEAPON] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_ARMOR2)
|
|
cl.stats[STAT_ARMOR] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_AMMO2)
|
|
cl.stats[STAT_AMMO] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_SHELLS2)
|
|
cl.stats[STAT_SHELLS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_NAILS2)
|
|
cl.stats[STAT_NAILS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_ROCKETS2)
|
|
cl.stats[STAT_ROCKETS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_CELLS2)
|
|
cl.stats[STAT_CELLS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_WEAPONFRAME2)
|
|
cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_WEAPONALPHA) {
|
|
byte alpha = MSG_ReadByte (net_message);
|
|
float a = ENTALPHA_DECODE (alpha);
|
|
cl.viewstate.weapon_entity->renderer.colormod[3] = a;
|
|
} else {
|
|
cl.viewstate.weapon_entity->renderer.colormod[3] = 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CL_ParseStaticSound (int version)
|
|
{
|
|
int sound_num, vol, atten;
|
|
vec3_t org;
|
|
|
|
MSG_ReadCoordV (net_message, org);
|
|
if (version == 2)
|
|
sound_num = MSG_ReadShort (net_message);
|
|
else
|
|
sound_num = MSG_ReadByte (net_message);
|
|
vol = MSG_ReadByte (net_message);
|
|
atten = MSG_ReadByte (net_message);
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
static void
|
|
CL_SetStat (int stat, int value)
|
|
{
|
|
if (stat < 0 || stat >= MAX_CL_STATS)
|
|
Host_Error ("CL_SetStat: %i is invalid", stat);
|
|
cl.stats[stat] = value;
|
|
}
|
|
|
|
#define SHOWNET(x) \
|
|
if (cl_shownet->int_val == 2) \
|
|
Sys_Printf ("%3i:%s\n", net_message->readcount - 1, x);
|
|
|
|
void
|
|
CL_ParseServerMessage (void)
|
|
{
|
|
int cmd = 0, i, j;
|
|
const char *str;
|
|
static dstring_t *stuffbuf;
|
|
signon_t so;
|
|
|
|
cl.last_servermessage = realtime;
|
|
TEntContext_t tentCtx = {
|
|
cl.viewstate.player_origin,
|
|
cl.viewentity
|
|
};
|
|
|
|
// if recording demos, copy the message out
|
|
if (cl_shownet->int_val == 1)
|
|
Sys_Printf ("%i ", net_message->message->cursize);
|
|
else if (cl_shownet->int_val == 2)
|
|
Sys_Printf ("------------------\n");
|
|
|
|
cl.viewstate.onground = -1; // unless the server says otherwise
|
|
|
|
// parse the message
|
|
MSG_BeginReading (net_message);
|
|
|
|
while (1) {
|
|
if (net_message->badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad server message: %s\n",
|
|
svc_strings[cmd]);
|
|
|
|
cmd = MSG_ReadByte (net_message);
|
|
|
|
if (cmd == -1) {
|
|
net_message->readcount++; // so the EOM SHOWNET has the right
|
|
// value
|
|
SHOWNET ("END OF MESSAGE");
|
|
break; // end of message
|
|
}
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & U_SIGNAL) {
|
|
SHOWNET ("fast update");
|
|
CL_ParseUpdate (cmd & ~U_SIGNAL);
|
|
continue;
|
|
}
|
|
|
|
SHOWNET (va (0, "%s(%d)", svc_strings[cmd], cmd));
|
|
|
|
// other commands
|
|
switch (cmd) {
|
|
default:
|
|
Host_Error ("CL_ParseServerMessage: Illegible server "
|
|
"message: %d\n", cmd);
|
|
break;
|
|
|
|
case svc_nop:
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
if (cls.state == ca_connected)
|
|
Host_EndGame ("Server disconnected\n"
|
|
"Server version may not be compatible");
|
|
else
|
|
Host_EndGame ("Server disconnected\n");
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte (net_message);
|
|
j = MSG_ReadLong (net_message);
|
|
CL_SetStat (i, j);
|
|
break;
|
|
|
|
case svc_version:
|
|
i = MSG_ReadLong (net_message);
|
|
if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE)
|
|
Host_Error ("CL_ParseServerMessage: Server is protocol %i "
|
|
"instead of %i or %i\n", i, PROTOCOL_NETQUAKE,
|
|
PROTOCOL_FITZQUAKE);
|
|
cl.protocol = i;
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = MSG_ReadShort (net_message);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket ();
|
|
break;
|
|
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = MSG_ReadFloat (net_message);
|
|
cl.frameIndex = !cl.frameIndex;
|
|
break;
|
|
|
|
case svc_print:
|
|
Sys_Printf ("%s", MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
str = MSG_ReadString (net_message);
|
|
if (str[strlen (str) - 1] == '\n') {
|
|
if (stuffbuf && stuffbuf->str[0]) {
|
|
Sys_MaskPrintf (SYS_dev, "stufftext: %s%s\n",
|
|
stuffbuf->str, str);
|
|
Cbuf_AddText (host_cbuf, stuffbuf->str);
|
|
dstring_clearstr (stuffbuf);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_dev, "stufftext: %s\n", str);
|
|
}
|
|
Cbuf_AddText (host_cbuf, str);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_dev, "partial stufftext: %s\n", str);
|
|
if (!stuffbuf)
|
|
stuffbuf = dstring_newstr ();
|
|
dstring_appendstr (stuffbuf, str);
|
|
}
|
|
break;
|
|
|
|
case svc_setangle:
|
|
{
|
|
vec_t *dest = cl.viewstate.player_angles;
|
|
|
|
MSG_ReadAngleV (net_message, dest);
|
|
break;
|
|
}
|
|
case svc_serverinfo:
|
|
// make sure any stuffed commands are done
|
|
if (stuffbuf && stuffbuf->str[0]) {
|
|
Cbuf_AddText (host_cbuf, stuffbuf->str);
|
|
dstring_clearstr (stuffbuf);
|
|
}
|
|
Cbuf_Execute_Stack (host_cbuf);
|
|
CL_ParseServerInfo ();
|
|
// leave full screen intermission
|
|
r_data->vid->recalc_refdef = true;
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
strcpy (cl.lightstyle[i].map, MSG_ReadString (net_message));
|
|
cl.lightstyle[i].length = strlen (cl.lightstyle[i].map);
|
|
if (cl.lightstyle[i].length) {
|
|
int total = 0;
|
|
|
|
cl.lightstyle[i].peak = 'a';
|
|
for (j = 0; j < cl.lightstyle[i].length; j++) {
|
|
total += cl.lightstyle[i].map[j] - 'a';
|
|
cl.lightstyle[i].peak = max (cl.lightstyle[i].peak,
|
|
cl.lightstyle[i].map[j]);
|
|
}
|
|
total /= cl.lightstyle[i].length;
|
|
cl.lightstyle[i].average = total + 'a';
|
|
} else {
|
|
cl.lightstyle[i].average = 'm';
|
|
cl.lightstyle[i].peak = 'm';
|
|
}
|
|
break;
|
|
|
|
case svc_updatename:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatename > "
|
|
"MAX_SCOREBOARD");
|
|
Info_SetValueForKey (cl.players[i].userinfo, "name",
|
|
MSG_ReadString (net_message), 0);
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
|
|
"MAX_SCOREBOARD");
|
|
cl.players[i].frags = (short) MSG_ReadShort (net_message);
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
CL_ParseClientdata ();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort (net_message);
|
|
S_StopSound (i >> 3, i & 7);
|
|
break;
|
|
|
|
case svc_updatecolors:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients) {
|
|
Host_Error ("CL_ParseServerMessage: svc_updatecolors > "
|
|
"MAX_SCOREBOARD");
|
|
} else {
|
|
entity_t *ent = CL_GetEntity (i + 1);
|
|
byte col = MSG_ReadByte (net_message);
|
|
byte top = col >> 4;
|
|
byte bot = col & 0xf;
|
|
if (top != cl.players[i].topcolor
|
|
|| bot != cl.players[i].bottomcolor)
|
|
mod_funcs->Skin_SetTranslation (i + 1, top, bot);
|
|
cl.players[i].topcolor = top;
|
|
cl.players[i].bottomcolor = bot;
|
|
ent->renderer.skin
|
|
= mod_funcs->Skin_SetColormap (ent->renderer.skin,
|
|
i + 1);
|
|
}
|
|
break;
|
|
|
|
case svc_particle:
|
|
CL_ParseParticleEffect (net_message);
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage (net_message, &cl.viewstate);
|
|
// put sbar face into pain frame
|
|
cl.faceanimtime = cl.time + 0.2;
|
|
break;
|
|
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic (net_message, 1);
|
|
break;
|
|
|
|
// svc_spawnbinary
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort (net_message);
|
|
// must use CL_EntityNum () to force cl.num_entities up
|
|
CL_ParseBaseline (net_message, CL_EntityNum (i), 1);
|
|
break;
|
|
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt_nq (net_message, cl.time, &tentCtx);
|
|
break;
|
|
|
|
case svc_setpause:
|
|
r_data->paused = cl.paused = MSG_ReadByte (net_message);
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
so = MSG_ReadByte (net_message);
|
|
if (so <= cls.signon || so >= so_active)
|
|
Host_Error ("Received signon %i when at %i", so,
|
|
cls.signon);
|
|
cls.signon = so;
|
|
CL_SignonReply ();
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
str = MSG_ReadString (net_message);
|
|
if (strcmp (str, centerprint->str)) {
|
|
dstring_copystr (centerprint, str);
|
|
//FIXME logging
|
|
}
|
|
Sbar_CenterPrint (str);
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound (1);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
r_data->force_fullscreen = 1;
|
|
cl.completed_time = cl.time;
|
|
r_data->vid->recalc_refdef = true; // go to full screen
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
r_data->force_fullscreen = 1;
|
|
cl.completed_time = cl.time;
|
|
r_data->vid->recalc_refdef = true; // go to full screen
|
|
str = MSG_ReadString (net_message);
|
|
if (strcmp (str, centerprint->str)) {
|
|
dstring_copystr (centerprint, str);
|
|
//FIXME logging
|
|
}
|
|
Sbar_CenterPrint (str);
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte (net_message);
|
|
MSG_ReadByte (net_message); // looptrack (not used)
|
|
if ((cls.demoplayback || cls.demorecording)
|
|
&& (cls.forcetrack != -1))
|
|
CDAudio_Play ((byte) cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((byte) cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command);
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
cl.intermission = 3;
|
|
r_data->force_fullscreen = 1;
|
|
cl.completed_time = cl.time;
|
|
r_data->vid->recalc_refdef = true; // go to full screen
|
|
str = MSG_ReadString (net_message);
|
|
if (strcmp (str, centerprint->str)) {
|
|
dstring_copystr (centerprint, str);
|
|
//FIXME logging
|
|
}
|
|
Sbar_CenterPrint (str);
|
|
break;
|
|
|
|
// svc_smallkick (same value as svc_cutscene)
|
|
// svc_bigkick
|
|
// svc_updateping
|
|
// svc_updateentertime
|
|
// svc_updatestatlong
|
|
// svc_muzzleflash
|
|
// svc_updateuserinfo
|
|
// svc_download
|
|
// svc_playerinfo
|
|
// svc_nails
|
|
// svc_chokecount
|
|
// svc_modellist
|
|
// svc_soundlist
|
|
// svc_packetentities
|
|
// svc_deltapacketentities
|
|
// svc_maxspeed
|
|
// svc_entgravity
|
|
// svc_setinfo
|
|
// svc_serverinfo
|
|
// svc_updatepl
|
|
|
|
// PROTOCOL_FITZQUAKE (these overlap with the above listed qw svcs)
|
|
case svc_skybox:
|
|
r_funcs->R_LoadSkys (MSG_ReadString(net_message));
|
|
break;
|
|
case svc_bf:
|
|
Cmd_ExecuteString ("bf", src_command);
|
|
break;
|
|
case svc_fog:
|
|
{
|
|
float density, red, green, blue, time;
|
|
density = MSG_ReadByte (net_message) / 255.0;
|
|
red = MSG_ReadByte (net_message) / 255.0;
|
|
green = MSG_ReadByte (net_message) / 255.0;
|
|
blue = MSG_ReadByte (net_message) / 255.0;
|
|
time = (short) MSG_ReadShort (net_message) / 100.0;
|
|
time = max (0.0, time);
|
|
if (r_funcs->Fog_Update)
|
|
r_funcs->Fog_Update (density, red, green, blue, time);
|
|
}
|
|
break;
|
|
case svc_spawnbaseline2:
|
|
i = MSG_ReadShort (net_message);
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline (net_message, CL_EntityNum(i), 2);
|
|
break;
|
|
case svc_spawnstatic2:
|
|
CL_ParseStatic (net_message, 2);
|
|
break;
|
|
case svc_spawnstaticsound2:
|
|
CL_ParseStaticSound (2);
|
|
break;
|
|
}
|
|
}
|
|
}
|