quakeforge/include
2001-10-15 19:06:22 +00:00
..
QF fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h
block16.h
buildnum.h
compat.h - fix a little mistake in SV_PrintToClient that'd cause it to 2001-10-04 19:11:39 +00:00
context_x11.h move vid_fullcreen definition from *.c to vid.c and declaration from 2001-09-28 16:54:31 +00:00
d_iface.h Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
d_ifacea.h Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
d_local.h sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
dga_check.h
fbset.h
gl_warp_sin.h
in_win.h
logos.h
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
menu.h
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
quakeasm.h
r_cvar.h Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references, 2001-09-28 07:41:38 +00:00
r_dynamic.h Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
r_local.h Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
r_shared.h id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast 2001-09-03 06:12:10 +00:00
sbar.h
varrays.h Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
vgamodes.h
view.h
vregset.h
winquake.h use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over 2001-10-01 21:07:00 +00:00
world.h Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00