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QF
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fix some init order issues brought up by the new gl_funcs.c code.
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2001-10-15 19:06:22 +00:00 |
win32
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Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable)
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2001-06-20 19:52:13 +00:00 |
.gitignore
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Clean up TODO a bit, make gitignore actually ignore all generated files...
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2001-10-03 21:38:54 +00:00 |
adivtab.h
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anorm_dots.h
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anorms.h
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asm_draw.h
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asm_i386.h
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include/QF header cleanup. including config.h (or any file from include) is
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2001-05-31 05:33:13 +00:00 |
block8.h
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block16.h
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buildnum.h
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compat.h
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- fix a little mistake in SV_PrintToClient that'd cause it to
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2001-10-04 19:11:39 +00:00 |
context_x11.h
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move vid_fullcreen definition from *.c to vid.c and declaration from
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2001-09-28 16:54:31 +00:00 |
d_iface.h
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Remove and ifdef out currently unused code.
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2001-09-05 04:25:47 +00:00 |
d_ifacea.h
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Prettier, but slower particle effects. Also skip particle physics when r_particles 0.
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2001-09-05 02:04:02 +00:00 |
d_local.h
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
dga_check.h
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fbset.h
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gl_warp_sin.h
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in_win.h
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logos.h
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Makefile.am
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |
menu.h
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old_keys.h
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ok, old configs /should/ work again, though I'm having problems with F10
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2001-08-16 20:42:57 +00:00 |
quakeasm.h
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r_cvar.h
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Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
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2001-09-28 07:41:38 +00:00 |
r_dynamic.h
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
r_local.h
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
r_shared.h
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id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
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2001-09-03 06:12:10 +00:00 |
sbar.h
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varrays.h
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Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
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2001-09-14 12:11:54 +00:00 |
vgamodes.h
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view.h
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vregset.h
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winquake.h
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use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over
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2001-10-01 21:07:00 +00:00 |
world.h
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |