quakeforge/libs/entity/Makemodule.am
Bill Currie 3230270ae3 [entity] Start work on a new entity library
The plan is to have a fully component based entity system. This adds
hierarchical transforms. Not particularly useful for quake itself at
this stage, but it will allow for much more flexibility later on,
especially when QuakeForge becomes more general-purpose.
2021-03-09 11:39:41 +09:00

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include libs/entity/test/Makemodule.am
entity_deps=libs/util/libQFutil.la
lib_LTLIBRARIES += libs/entity/libQFentity.la
libs_entity_libQFentity_la_LDFLAGS= $(lib_ldflags)
libs_entity_libQFentity_la_LIBADD= $(entity_deps)
libs_entity_libQFentity_la_DEPENDENCIES= $(entity_deps)
libs_entity_libQFentity_la_SOURCES= \
libs/entity/hierarchy.c \
libs/entity/transform.c \
$e