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https://git.code.sf.net/p/quake/quakeforge
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3230270ae3
The plan is to have a fully component based entity system. This adds hierarchical transforms. Not particularly useful for quake itself at this stage, but it will allow for much more flexibility later on, especially when QuakeForge becomes more general-purpose.
13 lines
378 B
Text
13 lines
378 B
Text
include libs/entity/test/Makemodule.am
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entity_deps=libs/util/libQFutil.la
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lib_LTLIBRARIES += libs/entity/libQFentity.la
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libs_entity_libQFentity_la_LDFLAGS= $(lib_ldflags)
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libs_entity_libQFentity_la_LIBADD= $(entity_deps)
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libs_entity_libQFentity_la_DEPENDENCIES= $(entity_deps)
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libs_entity_libQFentity_la_SOURCES= \
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libs/entity/hierarchy.c \
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libs/entity/transform.c \
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$e
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