quakeforge/libs/video/renderer/gl/qfgl_ext.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

141 lines
3 KiB
C

/*
qfgl_ext.c
QuakeForge OpenGL extension interface definitions
Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#ifdef _WIN32
// must be BEFORE include gl/gl.h
# include "winquake.h"
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qtypes.h"
#include "QF/sys.h"
#include "QF/GL/extensions.h"
#include "QF/GL/funcs.h"
#include "r_internal.h"
#include "vid_gl.h"
// First we need to get all the function pointers declared.
#define QFGL_WANT(ret, name, args) \
ret (GLAPIENTRY * qf##name) args;
#define QFGL_NEED(ret, name, args) \
ret (GLAPIENTRY * qf##name) args;
#include "QF/GL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
bool
GLF_FindFunctions (void)
{
#define QFGL_WANT(ret, name, args) \
qf##name = gl_ctx->get_proc_address (#name, false);
#define QFGL_NEED(ret, name, args) \
qf##name = gl_ctx->get_proc_address (#name, true);
#include "QF/GL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
return true;
}
/*
ParseExtensionList
It takes a bit of care to be fool-proof about parsing an OpenGL extensions
string. Don't be fooled by sub-strings, etc.
*/
static __attribute__((pure)) bool
QFGL_ParseExtensionList (const GLubyte *list, const char *name)
{
const char *start;
char *where, *terminator;
if (!list)
return 0;
// Extension names must not have spaces.
where = strchr (name, ' ');
if (where || *name == '\0')
return 0;
start = (const char *) list;
for (;;) {
where = strstr (start, name);
if (!where)
break;
terminator = where + strlen (name);
if (where == start || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return 1;
start = terminator;
}
return 0;
}
bool
QFGL_ExtensionPresent (const char *name)
{
static const GLubyte *gl_extensions = NULL;
if (!gl_extensions) { // get and save GL extension list
gl_extensions = qfglGetString (GL_EXTENSIONS);
}
return QFGL_ParseExtensionList (gl_extensions, name);
}
void *
QFGL_ExtensionAddress (const char *name)
{
if (name)
return gl_ctx->get_proc_address (name, false);
return NULL;
}