quakeforge/tools/qfbsp/include/outside.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

46 lines
1.2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef qfbsp_outside_h
#define qfbsp_outside_h
/** \defgroup qfbsp_outside Outside Functions
\ingroup qfbsp
*/
///@{
struct node_s;
/** Make the outside of the map solid.
Removes any faces from filled nodes.
\pre outside_node must be initilized.
\param node The root of the map's bsp.
\return \c true if the outside has been set solid, otherwise
\c false.
*/
bool FillOutside (struct node_s *node);
///@}
#endif//qfbsp_outside_h