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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef qfbsp_outside_h
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#define qfbsp_outside_h
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/** \defgroup qfbsp_outside Outside Functions
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\ingroup qfbsp
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*/
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///@{
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struct node_s;
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/** Make the outside of the map solid.
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Removes any faces from filled nodes.
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\pre outside_node must be initilized.
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\param node The root of the map's bsp.
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\return \c true if the outside has been set solid, otherwise
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\c false.
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*/
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bool FillOutside (struct node_s *node);
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///@}
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#endif//qfbsp_outside_h
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