quakeforge/libs/video
Bill Currie 612eb49d9c [render] Separate fov x and y calculations
This ensures that fov_y is not calculated until after the render view
size is known and thus doesn't become some crazy angle (that happens to
result in a negative tan). Fixes upside-down-quake :)
2021-04-01 19:40:25 +09:00
..
renderer [render] Separate fov x and y calculations 2021-04-01 19:40:25 +09:00
targets [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00