quakeforge/include/QF/Vulkan
Bill Currie 2cee2f2ab8 [vulkan] Add a module to handle output
When working, this will handle the output to the swap-chain images and
any final post-processing effects (gamma correction, screen scaling,
etc). However, currently the screen is just black because the image
for getting the main render pass output isn't hooked up yet.
2022-11-22 17:47:36 +09:00
..
barrier.h [vulkan] Add a couple of staging helper functions 2022-10-03 09:09:34 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Use vkCmdCopyImageToBuffer for screenshot capture 2022-09-26 15:54:20 +09:00
command.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00
descriptor.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.h [vulkan] Make device.h more include-order independent 2021-12-24 06:45:13 +09:00
funclist.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
image.h [vulkan] Allow QFV_ImageFormat to select unorm or srgb 2022-05-08 14:15:20 +09:00
instance.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
projection.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_alias.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_bsp.h [vulkan] Partially document bsp rendering 2022-09-22 09:35:57 +09:00
qf_compose.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_draw.h [vulkan] Do a depth pass for 2d objects 2022-11-21 02:29:03 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lighting.h [vulkan] Use the resource functions for shadow maps 2022-10-27 11:02:45 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_main.h [vulkan] Move main render pass setup to Vulkan_Main 2022-09-22 09:35:57 +09:00
qf_matrices.h [vulkan] Add a module to handle output 2022-11-22 17:47:36 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_output.h [vulkan] Add a module to handle output 2022-11-22 17:47:36 +09:00
qf_palette.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_particles.h [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
qf_renderpass.h [vulkan] Add support for code-only render passes 2022-11-22 13:25:09 +09:00
qf_scene.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_texture.h [vulkan] Add a function to update texture contents 2022-11-15 09:18:26 +09:00
qf_vid.h [vulkan] Add a module to handle output 2022-11-22 17:47:36 +09:00
resource.h [vulkan] Support swizzles in resource image views 2022-11-20 15:31:23 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Add a couple of staging helper functions 2022-10-03 09:09:34 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00