quakeforge/libs/gamecode/engine
Bill Currie 2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
pr_builtins.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_debug.c qfprogs can now read the debug data 2002-06-11 17:24:37 +00:00
pr_edict.c Whoops, missed some stuff that needed to be in idparse.h 2002-07-31 22:13:15 +00:00
pr_exec.c blah, enums and switch... (at least gcc 3.1 is warning about that again:) 2002-06-09 16:31:08 +00:00
pr_load.c Change pr_boundscheck default to 0. *grmbl* 2002-07-21 23:35:36 +00:00
pr_obj.c don't need to force developer now 2002-07-16 22:06:52 +00:00
pr_opcode.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_resolve.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c pr_strings: 2002-06-16 05:24:58 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00