quakeforge/ruamoko/qwaq/builtins
Bill Currie ad83422c56 [qwaq] Adapt startup code for use in a game engine
Until now, the new qwaq startup was used only in command-line tools and
console applications where things like Ruamoko security and having a
hunk were not an issue. Now the start up code (qwaq-*.c) can specify
that Ruamoko is to be secured and provide a hunk on a per-thread basis,
and the thread data is passed into the progs code via a progs resource.
2021-12-24 06:45:13 +09:00
..
curses.c [qwaq] Disable xterm mouse handling on shutdown 2021-10-29 10:16:42 +09:00
debug.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00
editbuffer.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
graphics.c [qwaq] Adapt startup code for use in a game engine 2021-12-24 06:45:13 +09:00
main.c [qwaq] Adapt startup code for use in a game engine 2021-12-24 06:45:13 +09:00
qwaq-cmd.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-curses.c [qwaq] Fix up file headers 2021-12-24 06:45:13 +09:00
qwaq-graphics.c [qwaq] Adapt startup code for use in a game engine 2021-12-24 06:45:13 +09:00
term-input.c [qwaq] Rename input.c 2021-12-24 06:45:13 +09:00
threading.c [qwaq] Implement more debugger def views 2021-09-25 01:42:36 +09:00