mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
d673887bf1
Things are a bit of a mess with interdependence between sub-module initialization and render pass initialization, and window resizing is broken, but the main render pass rendering to an image that is then post-processed (currently just blitted) is working. This will make it possible to implement fisheye and water warp (and other effects, of course).
90 lines
1.7 KiB
Text
90 lines
1.7 KiB
Text
{
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flat_color_image_template = {
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imageType = `2d;
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samples = 1;
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extent = {
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width = $output.extent.width;
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height = $output.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|sampled;
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initialLayout = undefined;
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};
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images = {
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ocolor = {
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@inherit = $properties.flat_color_image_template;
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format = r16g16b16a16_sfloat;
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};
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};
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flat_color_view_template = {
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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imageViews = {
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ocolor = {
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@inherit = $properties.flat_color_view_template;
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image = ocolor;
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format = $properties.images.ocolor.format;
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};
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};
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framebuffer = {
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renderPass = output;
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attachments = ($output.view);
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width = $output.extent.width;
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height = $output.extent.height;
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layers = 1;
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};
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clearValues = (
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{ color = "[0, 0, 0, 1]"; }, // output
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);
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attachment_template = {
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samples = 1;
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loadOp = dont_care;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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};
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info = {
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color = "[0.9, 0.9, 0.9, 1]";
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subpass_info = (
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{ name = compose; color = "[ 0.9, 0.9, 0.9, 1]" },
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);
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};
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renderpass = {
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attachments = (
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{
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@inherit = $properties.attachment_template;
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format = $output.format;
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loadOp = clear;
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storeOp = store;
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finalLayout = present_src_khr;
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},
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);
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subpasses = (
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{ // 0 output
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pipelineBindPoint = graphics;
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colorAttachments = (
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{ // output
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attachment = 0;
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layout = color_attachment_optimal;
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},
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);
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},
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);
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};
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}
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